Qwen3.8-Omni: Towards Native Omni-Modal Agents
We introduce Qwen3.8-Omni-Flash, a natively multimodal agentic model for real-world multimodal productivity. Compared with previous omni models, which primarily emphasized perception and interaction,...
The paper surveys how large multimodal models (LMMs) enhance agentic frameworks that combine perception, memory, reasoning, planning, and action. It examines the integration of multiple modalities—text, images, audio, and video—through delegated, late‑fusion, and early‑fusion architectures, and maps these designs to agent capabilities. The survey also reviews multimodal agentic systems in robotics, web navigation, multimedia content creation, and video understanding, evaluating performance, efficiency, and scalability trade‑offs.
We introduce Qwen3.8-Omni-Flash, a natively multimodal agentic model for real-world multimodal productivity. Compared with previous omni models, which primarily emphasized perception and interaction,...
Qwen3.8-Omni-Flash is a natively multimodal agentic model designed for real‑world multimodal productivity, offering enhanced multimodal understanding, reasoning, and long‑horizon agentic task performance. It builds on a sparse mixture‑of‑experts architecture, extends its context window to one million tokens, and supports long‑context multimodal reasoning and planning. The release includes Qwen-MM-Plugins for native audio and video support and Qwen-Live-Harness for building responsive, real‑time multimodal agents, with extensive evaluations confirming strong performance across multimodal tasks.
arXiv:2607. 08497v1 Announce Type: cross Abstract: Recent unified multimodal models show a single architecture can jointly perform vision/language understanding and image generation/editing.
arXiv:2610.19366v1 Announce Type: cross Abstract: Multimodal models and agents have emerged to enable AI systems to learn from and interact with the real world more like humans by integrating informa...
The paper introduces ProAction, a multimodal dataset of 10,000 samples comprising visual, audio, and text inputs across 12 daily-life scenarios, designed to support the Proactive Robot Action Reasoning (ProRobo) problem. It presents a two-stage human-in-the-loop annotation pipeline that incorporates appraisal and Theory-of-Mind considerations to generate cognitively grounded high-level action labels. The authors benchmark multimodal large language models and propose MMC2Act, showing that training on ProAction significantly improves proactive action reasoning compared to general-purpose models.
arXiv:2508. 04427v2 Announce Type: replace-cross Abstract: Multimodal learning has witnessed remarkable advancements in recent years, particularly with the integration of attention-based models, leading to significant performance gains across a variety of tasks.
The survey titled "Tackling Multimodal Learning Challenges with Mixture-of-Expert: A Survey" reviews how Mixture-of-Experts (MoE) frameworks address multimodal learning problems. It categorizes MoE’s contributions into three roles: an efficient multimodal engine that scales without excessive computation, a representation learner that fuses diverse expert knowledge, and an adapter that handles imperfect data such as missing modalities. The paper also highlights research gaps like interpretable routing, expert communication, and lifelong multimodal learning.
OmniHallu is a unified framework for detecting hallucinations in multimodal large language models across both comprehension and generation tasks involving image, video, and audio modalities. It introduces OmniHallu-Bench, a 10,000-sample benchmark with claim-level human annotations for six cross-modal tasks (I2T, V2T, A2T, T2I, T2V, T2A). The system uses a multi‑agent architecture that decomposes outputs into atomic claims, verifies them with modality‑specific experts, and aggregates evidence through structured reasoning, while a preference‑optimized verifier reduces expert calls by 66% with minimal performance loss.
The paper surveys emerging video understanding agents that use video as the primary source and actively decide what information to inspect, retain, verify, and act upon. It formalizes an agent loop for video understanding and organizes the literature through a challenge‑to‑design taxonomy linking context bottlenecks, evidence sparsity, temporal causality, and multimodal ambiguity to corresponding design solutions. The survey also reviews state‑space paradigms, learning paradigms, supervision signals, benchmarks, evaluation protocols, and outlines open directions toward agentic‑native temporal modeling and video‑native agents.
arXiv:2609.18323v1 Announce Type: new Abstract: Recent Omni-Modal Generative Models (Omni-Models) have advanced content generation toward unified modeling of text, images, video, and audio. MiniMax-H...
arXiv:2606. 12688v1 Announce Type: cross Abstract: We are entering a new era of composite model architectures that integrate diverse components such as vision encoders, language backbones, diffusion and flow heads, audio codecs, action generators, and world-model predictors.
arXiv:2605. 13527v3 Announce Type: replace Abstract: Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines.