arXiv AI

Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation

arXiv AI
Jun 4

Audio Interaction Model

arXiv:2606. 05121v1 Announce Type: cross Abstract: Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting.

By Zhifei Xie, Zihang Liu, Ze An, Xiaobin Hu, Yue Liao, Ziyang Ma, Dongchao Yang, Mingbao Lin, Deheng Ye, Shuicheng Yan, Chunyan Miao
Hugging Face Trending Papers
Aug 6

Vorch-Omni: Multi-Task Orchestration of Sight and Sound

Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks.

arXiv AI
Sep 24

OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents

arXiv:2609.23407v2 Announce Type: replace-cross Abstract: Humans can effortlessly localize the direction of a sound source and integrate it with visual cues for reasoning, yet this remains challengin...

By Ruixun Liu, Yuxuan Wang, Jiacheng Xie, Yuhuan You, Donghua Cai, Junming Lin, Xiong-Hui Chen, Zhifang Guo, Yunfei Chu, Qize Yang, Xize Cheng, Jin Xu, Yiwu Zhong
arXiv AI
Jun 12

M*: A Modular, Extensible, Serving System for Multimodal Models

arXiv:2606. 12688v1 Announce Type: cross Abstract: We are entering a new era of composite model architectures that integrate diverse components such as vision encoders, language backbones, diffusion and flow heads, audio codecs, action generators, and world-model predictors.

By Atindra Jha, Naomi Sagan, Keisuke Kamahori, Irmak Sivgin, Rohan Sanda, Steven Gao, Mark Horowitz, Luke Zettlemoyer, Olivia Hsu, Jure Leskovec, Baris Kasikci, Stephanie Wang
arXiv AI
Aug 11

Listen, See and Track: Spatio-Temporal Audio-Visual Sound Event Reasoning for Omni-Modal Language Models

arXiv:2608. 09435v1 Announce Type: new Abstract: Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time.

By Zhi Zeng, Cheng Zhang, Zesheng Yang, Rendong Pi, Jiaying Wu, Di Zhang, Zihan Ma, Guodong Li, Zhou Yang, Yu Xiang, Yifei Zheng, Minnan Luo
Hugging Face Trending Papers
Jul 21

OmniReasoner: Thinking with Long Audio-Video via Native Tool Use

Long audio-video reasoning is difficult for omnimodal LLMs because the decisive evidence is often sparse, cross-modal, and too expensive to preserve with uniformly high-fidelity inputs. We introduce OmniReasoner, a tool-use post-training framework for Thinking with Long Audio-Video: omni-modal LLMs learn, via supervised fine-tuning and reinforcement learning, to decide whether and where to call a zoom-in tool before answering.

arXiv Machine Learning
2d ago

NAC: Neural Action Codec for Vision-Language-Action Models

The paper introduces the Neural Action Codec (NAC), a convolutional encoder‑decoder architecture that treats short robot action trajectories as multi‑channel 1D signals and compresses them using a multi‑scale residual vector quantization (RVQGAN) model. NAC replaces traditional discrete action tokenizers with a compact, ordered token space via offset codebooks, allowing standard autoregressive policies to operate over short, structured sequences while a Vocos‑style decoder reconstructs the actions. Experiments on LIBERO‑10, RoboMimic, and real‑world manipulation tasks show that NAC achieves higher reconstruction fidelity and better average success rates than existing binning, FAST, and VQ‑based tokenizers at comparable or improved compression rates.

By Ahad Jawaid, Yu Xiang
Hugging Face Trending Papers
Aug 10

Listen, See and Track: Spatio-Temporal Audio-Visual Sound Event Reasoning for Omni-Modal Language Models

Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time. Yet existing audio-language models often represent clips as global acoustic events, while vision-language models lack the spatial audio cues needed to localize and track individual sources.

arXiv Computation and Language
Sep 23

Qwen-Audio-3.1-Realtime: Towards Reliable Agentic Voice Interaction

arXiv:2609.25176v1 Announce Type: cross Abstract: Real-time voice assistants must reason over evolving requests, execute actions, and follow conversational rules. Qwen-Audio-3.1-Realtime brings these...

By Lujia Bao, Qian Chen, Luyao Cheng, Chong Deng, Yuxiang Kong, Xiangang Li, Xu Li, Jiaqing Liu, Chao-Hong Tan, Haoyu Wang, Wen Wang, Xilou Wang, Junhao Xu, Liang Yi, Binbin Zhang, Qinglin Zhang, Qiquan Zhang
Hugging Face Trending Papers
Jun 24

From Sounds to Scenes: A Benchmark for Evaluating Context-Aware Auditory Scene Understanding in Large Audio Language Models

Recent Large Audio Language Models (LALMs) have achieved remarkable progress in audio perceptual tasks across individual acoustic layers, including speech, sound, and music. However, existing benchmarks predominantly evaluate these layers in isolation, overlooking the complex contextual relationships that arise when multiple acoustic sources co-occur in real-world auditory scenes.