arXiv Computer Vision

RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay

RIGen introduces a framework for reciprocal interaction in generative gameplay, combining persistent state, configurable rules, contextual reasoning, and action-conditioned audiovisual generation. The system ensures that player actions have lasting consequences and that the generated world behaves according to its own state and rules, shaping future player choices. Using a Xonotic gameplay dataset, RIGen trains an audiovisual generator and later deploys it in an interactive FPS prototype, showing more reliable combat outcomes and reciprocal interaction.

arXiv Computer Vision
Oct 15

Generative World Simulation with DAO and JING

arXiv:2610.19726v1 Announce Type: new Abstract: We present a Generative World Simulation framework that couples persistent shared world state with continuous first-person audiovisual generation. The...

By XGEN Team, Guohao Cai, Haoxuan Che, Frank Fan, Chenran Huang, Junjia Huang, Jiayi Jiang, Yanheng Li, Leon Liu, Shaoteng Liu, Xi Liu, Feng Nie, Zhefan Rao, An Wang, Hanwen Wang, Pengxiang Yan, Jieming Yu, Qian Zha, Wentao Zheng
arXiv AI
Aug 28

GameWAM: A World Action Model for Video Games

GameWAM is the first World-Action Model designed for native closed-loop gameplay and GUI control in modern video games. It jointly generates future visual observations and executable keyboard-mouse trajectories using parallel visual and action generative processes, block-causal conditioning, and flow matching. The model predicts gameplay/GUI mode at each step, handles heterogeneous native controls, and employs block-cycle control for long-horizon interaction, achieving competitive task success with fewer native actions than prior agents.

By Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li
arXiv Computer Vision
Aug 25

EchoWM: Open and Enterable Omnimodal World Models

arXiv:2608.23189v1 Announce Type: new Abstract: We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video,...

By Songchun Zhang, Yaowei Li, Junhao Zhuang, Weiyang Jin, Haoyu Wang, Xin Lu, Yilang Sun, Shiyi Zhang, Haoran Li, Xiaoxiao Ma, Yuming Li, Yijun Liu, Yaofeng Su, Yanwen Ma, Haoyu Wu, Zihan Su, Yue Ma, Lvmin Zhang, Haoyang Huang, Zeyue Xue, Anyi Rao, Nan Duan
Hugging Face Trending Papers
Jun 25

In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics

Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints.

Hugging Face Trending Papers
Jul 21

OmniReasoner: Thinking with Long Audio-Video via Native Tool Use

Long audio-video reasoning is difficult for omnimodal LLMs because the decisive evidence is often sparse, cross-modal, and too expensive to preserve with uniformly high-fidelity inputs. We introduce OmniReasoner, a tool-use post-training framework for Thinking with Long Audio-Video: omni-modal LLMs learn, via supervised fine-tuning and reinforcement learning, to decide whether and where to call a zoom-in tool before answering.

Hugging Face Trending Papers
Aug 6

Vorch-Omni: Multi-Task Orchestration of Sight and Sound

Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks.