arXiv AI By Modan Tailleur (LS2N), Junwon Lee (LS2N), Laurie M Heller (LS2N), Mathieu Lagrange (LS2N), Keunwoo Choi, Brian McFee, Keisuke Imoto, Yuki Okamoto

SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms

Read the original on arXiv AI →

SsgCaps is a publicly available dataset of human-engineered sound scenes, each paired with a precisely structured prompt that guides the sampling process. The prompts are drawn from a predefined action-based typology, enabling extensive yet plausible sampling. A comparative quantitative analysis shows only small differences between the open and private versions, supporting the recommendation of the open version for benchmarking sound scene generation algorithms.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
Sep 7

PRISM-Bench: An Audio-Centric Diagnostic Benchmark for Text-to-Audio-Video Generation

PRISM‑Bench is an audio‑centric diagnostic benchmark for text‑to‑audio‑video generation, built from 900 human‑verified samples. It evaluates audio along two axes—audio type (speech, music, sound) and sound‑source visibility (on‑screen vs. off‑screen)—across four perceptual dimensions (audio‑visual coherence, audio quality, audio expressiveness, and prompt following) using 35 fine‑grained criteria. The benchmark employs an enhanced MLLM‑as‑a‑Judge protocol that aligns strongly with human raters, revealing a performance gap between frontier and open‑source T2AV models and highlighting overfitting to perceptual fidelity while struggling with complex grounding and control tasks, especially for music and synchronized on‑screen audio.

By Yuchen Sun, Qian Yang, Jun Wang, Detai Xin, Guoqiao Yu, Guanglu Wan, Qi Jia
arXiv Machine Learning
Jun 2

Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generation

arXiv:2606. 00629v1 Announce Type: cross Abstract: Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately.

By Nelly Garcia, Aditya Bhattacharjee, Gabryel Mason-Williams, Israel Mason-Williams, Emmanouil Benetos, Joshua Reiss
arXiv AI
Jun 18

Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors

arXiv:2606. 19325v1 Announce Type: cross Abstract: Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings.

By Michael Finkelson, Daniel Segal, Eitan Richardson, Shahar Armon, Nani Goldring, Poriya Panet, Nir Zabari, Benjamin Brazowski, Or Patashnik, Yoav HaCohen
arXiv AI
Sep 7

SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds

SCAPES is a lightweight, resource‑efficient generative model that synthesizes high‑fidelity environmental sounds with high‑level semantic control. It operates on the continuous latent manifold of a neural audio codec, using a segmentation strategy and a Continuous Normalizing Flow to model latent trajectories. A 36‑million‑parameter instance can be trained on limited, uncurated data with a single consumer‑grade GPU, achieving convergence in roughly twice the source audio duration and enabling smooth semantic interpolation.

By Esteban Guti\'errez, Lonce Wyse, Frederic Font, Xavier Serra