arXiv:2606. 14141v1 Announce Type: cross Abstract: Sound events are entities with semantic identities, locations, and trajectories, but current audio-language models usually reason about clips as global event content.
By Oh Hyun-Bin, Kazuki Shimada, Yuhta Takida, Kim Sung-Bin, Toshimitsu Uesaka, Takashi Shibuya, Kyeongyoon Lee, Tae-Hyun Oh, Yuki Mitsufuji
arXiv:2505. 18726v3 Announce Type: replace-cross Abstract: Can we determine someone's geographic location solely from the sounds they hear?
By Mustafa Chasmai, Wuao Liu, Subhransu Maji, Grant Van Horn
The paper introduces a method for learning binaural sound localization by using egomotion as a supervisory signal. By tracking how a camera’s direction changes relative to a sound source during a video, the authors train an audio model to predict sound directions that align with visual estimates of camera motion derived from multi‑view geometry. They evaluate this approach on a newly proposed dataset of real‑world audio‑visual videos with egomotion, demonstrating that the model can learn from real data and perform well on sound localization tasks.
By Anna Min, Ziyang Chen, Hang Zhao, Andrew Owens
arXiv:2607. 16736v1 Announce Type: cross Abstract: This paper presents RealDESED, a real-world domestic sound event detection (SED) benchmark comprising 5,710 audio recordings collected by 652 participants in their homes.
By Florian Schmid, Paul Primus, Alexander Fichtinger, Tara Jadidi, Tobias Morocutti, Gerhard Widmer
arXiv:2510. 02916v2 Announce Type: replace-cross Abstract: We propose SALSA-V, a multimodal video-to-audio generation model capable of synthesizing highly synchronized, high-fidelity long-form audio from silent video content.
By Amir Dellali, Luca A. Lanzend\"orfer, Florian Gr\"otschla, Roger Wattenhofer
arXiv:2608. 14916v1 Announce Type: cross Abstract: AI-generated music detectors are commonly evaluated against original songs, but real-world uploads are often remixed, re-encoded, pitch-shifted, or otherwise edited.
By Alexandru-Stefan Morosanu, Valerian Cecan, Stefan-Daniel Achirei, Laura Erhan
arXiv:2609.38444v1 Announce Type: new
Abstract: Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synt...
By Duowen Chen, Jinjin He, Gouthaman KV, Sandeep Bangalore Venkatesh, Bo Zhu
arXiv:2610.17131v2 Announce Type: cross
Abstract: Dynamic spatial audio reasoning requires a model to associate changing acoustic observations with the correct source and recover its spatial state at...
By Chenlong Wei, Hanling Wang, Mingjin Lou, Yufan Shi, Yandong Sun, Sheldon Yu, Xiaohui Zhu, Xiaobo Jin, Yiwei Wang
arXiv:2605.07593v2 Announce Type: replace
Abstract: Real-world audio-visual understanding requires chaining evidence that is sparse, temporally dispersed, and split across the visual and auditory str...
By Hengyi Feng, Hao Liang, Mingrui Chen, Bohan Zeng, Meiyi Qiang, Zhengyang Zhao, Zimo Meng, Zeang Sheng, Wentao Zhang
Passing is an interactive audiovisual installation that transforms a single continuous monorail-window recording into an endless journey by reconstructing it as a spatiotemporal volume and resampling its spatial and temporal structure along nonlinear trajectories. A camera-based viewer‑presence detection system influences transitions among rendered video sequences, and the resulting video stream is fed into SpecMaskFoley, a real‑time video‑to‑audio synthesis model that generates a synchronized soundscape. The work distributes creative agency among the artist, the AI model, and the audience, exploring how authorship and listening can be negotiated among human intention, machine inference, and audience interpretation.
By Akira Takahashi, Chihiro Nagashima, Zhi Zhong, Shusuke Takahashi, Yuki Mitsufuji
SepGen is a single model that extends a pretrained audio‑video generator to produce a video, its mixed soundtrack, and individual waveforms for each captioned sound source in one sampling run. It offers two modes: generation, where captions dictate the content of each stem (e.g., separate stems for each speaker in a dialogue), and separation, where the model extracts specified sources from a clean audio mix based on free‑text descriptions. The authors evaluate SepGen on text‑generated scenes, scenes rendered by other generators, and real recordings of speech, music, and sound effects, showing it outperforms language‑conditioned separators, especially on speech tasks.
By Aviad Dahan, Rajaei Khatib, Yonatan Bitton, Idan Szpektor, Lior Wolf, Raja Giryes
arXiv:2503.00389v2 Announce Type: replace-cross
Abstract: We propose BGM2Pose, a non-invasive 3D human pose estimation method using arbitrary music (e.g., background music) as active sensing signals....
By Yuto Shibata, Yusuke Oumi, Go Irie, Akisato Kimura, Yoshimitsu Aoki, Mariko Isogawa