arXiv AI

Passing: An Endless Journey through Reconstructed Spacetime with AI-Generated Sound

Passing is an interactive audiovisual installation that transforms a single continuous monorail-window recording into an endless journey by reconstructing it as a spatiotemporal volume and resampling its spatial and temporal structure along nonlinear trajectories. A camera-based viewer‑presence detection system influences transitions among rendered video sequences, and the resulting video stream is fed into SpecMaskFoley, a real‑time video‑to‑audio synthesis model that generates a synchronized soundscape. The work distributes creative agency among the artist, the AI model, and the audience, exploring how authorship and listening can be negotiated among human intention, machine inference, and audience interpretation.

arXiv AI
Jun 2

Do Joint Audio-Video Generation Models Understand Physics?

arXiv:2605. 07061v2 Announce Type: replace-cross Abstract: Joint audio-video generation models are rapidly approaching professional production quality, raising a central question: do they understand audio-visual physics, or merely generate plausible sounds and frames that violate real-world consistency?

By Zijun Cui, Xiulong Liu, Hao Fang, Mingwei Xu, Jiageng Liu, Zexin Xu, Weiguo Pian, Shijian Deng, Feiyu Du, Chenming Ge, Yapeng Tian
arXiv Computer Vision
Sep 21

Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval

The paper introduces an end‑to‑end framework for personalized audio‑driven facial motion that operates in real time without look‑ahead. It combines a causal multi‑resolution motion tokenizer, which captures both global temporal context and fine articulatory details, with a multi‑modal style retriever that pulls stylistic priors from arbitrary reference footage using ongoing audio and motion queries. This approach allows high‑fidelity, identity‑consistent animation from just a few casually recorded clips, outperforming existing methods in lip‑sync accuracy, identity consistency, and perceived realism while maintaining real‑time streaming constraints.

By Xuangeng Chu, Yu Han, Wei Mao, Shih-En Wei
arXiv Machine Learning
Sep 10

BinauralVAE: Spatial Audio Reconstruction For World Models

BinauralVAE is an open‑source pipeline that reconstructs spatial audio using various Variational Autoencoder architectures, including complex‑valued variants, to learn latent representations of binaural signals. The project builds on realistic acoustic data from a simulated robot navigating an environment, providing a foundation for audio‑centric world models. It aims to map the causal link between navigational actions and their acoustic outcomes, positioning sound as a complementary modality for spatial awareness.

By Luis Vitor Zerkowski, Luiz Velho
arXiv Computer Vision
4d ago

HelixWorld: A Real-time Interactive Audio-Visual World Model

arXiv:2609.38123v1 Announce Type: new Abstract: World simulation is inherently multisensory, demanding synchronized visual and acoustic dynamics in real time. Yet prevailing interactive world models...

By Lei Ke, Jiahao Pan, Zeyue Tian, Jiaming Wang, Haoyuan Huang, Kam Man Wu, Pengjun Fang, Hongyu Liu, Chenyang Qi, Lin Wang, Ruibin Yuan, Weijia Chen, Fangneng Zhan, Qifeng Chen, Wei Xue, Yike Guo
Hugging Face Trending Papers
Jul 15

Bring Music The Horizon: Music-Driven 360$^\circ$ Video Generation

Music visualization offers a powerful way to enhance listeners' understanding and experience of music by translating auditory signals into visual forms. However, most existing approaches either rely heavily on lyrics or generate flat, non-immersive videos similar to conventional music videos, which limits their ability to convey the emotional dynamics of music and provide an immersive listening experience.