arXiv AI

SonicWorld: Source-Centric Latent Dynamics for Spatial Audio Reasoning

arXiv AI
Jun 10

Spatial-Omni: Spatial Audio Understanding Integration in Multimodal LLMs via FOA Encoding

arXiv:2606. 10738v1 Announce Type: cross Abstract: Recent multimodal large language models mainly process audio as monaural signals, thereby discarding the spatial cues contained in spatial audio for sound localization, spatial relation reasoning, and spatial scene understanding.

By Zhiyuan Zhu, Yixuan Chen, Yiwen Shao, Wenxiang Guo, Changhao Pan, Yu Zhang, Yuxiang Wang, Wei Liu, Houhua Zhang, Chengkuan Zeng, Wenbo Cheng, Yunxi Liu, Rui Yang, Steve Yves, Liefeng Bo, Zhou Zhao
arXiv AI
Aug 11

Listen, See and Track: Spatio-Temporal Audio-Visual Sound Event Reasoning for Omni-Modal Language Models

arXiv:2608. 09435v1 Announce Type: new Abstract: Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time.

By Zhi Zeng, Cheng Zhang, Zesheng Yang, Rendong Pi, Jiaying Wu, Di Zhang, Zihan Ma, Guodong Li, Zhou Yang, Yu Xiang, Yifei Zheng, Minnan Luo
arXiv AI
Sep 24

OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents

arXiv:2609.23407v2 Announce Type: replace-cross Abstract: Humans can effortlessly localize the direction of a sound source and integrate it with visual cues for reasoning, yet this remains challengin...

By Ruixun Liu, Yuxuan Wang, Jiacheng Xie, Yuhuan You, Donghua Cai, Junming Lin, Xiong-Hui Chen, Zhifang Guo, Yunfei Chu, Qize Yang, Xize Cheng, Jin Xu, Yiwu Zhong
Hugging Face Trending Papers
Aug 10

Listen, See and Track: Spatio-Temporal Audio-Visual Sound Event Reasoning for Omni-Modal Language Models

Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time. Yet existing audio-language models often represent clips as global acoustic events, while vision-language models lack the spatial audio cues needed to localize and track individual sources.

arXiv Computer Vision
Oct 16

Hear, Localize, and Reason: Spatially Aware Scene Understanding for Audio-Visual LLMs

The paper introduces HLR-AVSceneQA, a benchmark that tests audio‑visual large language models on a hear‑localize‑reason hierarchy, assessing recognition of sounds, localization in egocentric and allocentric views, and reasoning about their relation to the visual scene. It also presents HLR‑LLM, a model that adds a binaural spatial audio branch to a strong audio‑visual foundation and is trained with a curriculum including chain‑of‑thought supervision for multi‑step spatial reasoning. Experiments show that existing AV‑LLMs are limited in spatial grounding and relational reasoning, while HLR‑LLM markedly improves spatial audio‑visual scene understanding without hurting semantic perception.

By Kim Sung-Bin, Lee Jung-Mok, Jinwoo Jung, Oh Hyun-Bin, Hyeonggon Ryu, David Harwath, Tae-Hyun Oh
arXiv Machine Learning
Oct 9

FloorSAV: Elucidating Spatial Audio-Visual Context with 2D Floormap for AV-LLMs

FloorSAV is a framework that enhances audio‑visual large language models (AV‑LLMs) by embedding a dynamic 2D floormap derived from 3D point clouds, camera trajectories, spatial audio cues, and object landmarks. The floormap is fed into the AV‑LLM as a synchronized stream with egocentric video, enabling the model to jointly reason over visual, auditory, and geometric information in a single inference. The authors also introduce SAVED‑Bench, a benchmark for spatial reasoning tasks, and show that FloorSAV improves AV‑LLM performance on both SAVED‑Bench and SAVVY‑Bench, with ground‑truth floormaps highlighting its potential.

By Kyeong-Rae Kim, Sungnyun Kim, Tae-Hyun Oh
arXiv Machine Learning
Oct 12

Sonic-AMG: Streaming Human Motion Generation from Spatial Audio

Sonic-AMG is a novel framework that generates human motion in real time from spatial audio, the first to do so in a streaming manner. It encodes acoustic content and body-relative source geometry as separate tokens, then uses a causal transformer with a flow head to produce continuous motion latents that a causal decoder turns into motion segments. The system introduces rehearsal training and spatial feedback to mitigate training‑inference mismatches, achieving state‑of‑the‑art FID and R‑precision on the SAM benchmark while enabling coherent, real‑time reactions to sound events and source locations.

By Jingcheng Ni, Zekun Li, Zhiyang Dou, Xiaoyan Cong, Ziyao Zeng, Hongyang Du, Randall Balestriero, Taku Komura, Srinath Sridhar
arXiv AI
Oct 9

SAVU-BENCH: A Real-World Benchmark for Spatial Audio-Visual Understanding

SAVU-Bench is a real‑world benchmark designed to evaluate spatial audio‑visual understanding across three capability levels and seven tasks, addressing limitations of prior simulated‑scene datasets. It includes a diagnostic set, SAVU‑Diag, that breaks down reasoning questions into grounding and alignment sub‑tasks, revealing that many errors stem from failures in these prerequisites. A training‑free baseline, SAVU‑EA, improves spatial grounding and joint matching but high‑level reasoning remains difficult, underscoring the need for better audio perception and cross‑modal spatial integration.

By Yu Chen, Ruihang Liu, Yangguang Xu, Xinyue Jiang, Mohammed Bennamoun, Farid Boussaid, Xinyuan Qian, Qiuhong Ke