The paper introduces SoundMHPE, an encoder‑decoder framework that estimates 3D poses of multiple people using only acoustic signals. It addresses challenges such as overlapping acoustic signatures and inter‑person reflections by employing a multi‑scale acoustic encoder and a temporal pose decoder with attention. The authors created the 6‑hour Acoustic Multi‑person Pose (AMP) dataset and show that SoundMHPE outperforms baseline models.
By Yusuke Oumi, Yuto Shibata, Go Irie, Akisato Kimura, Yoshimitsu Aoki, Mariko Isogawa
The paper introduces SoundMHPE, the first system to estimate multi‑person 3D poses using only acoustic signals. It tackles challenges such as overlapping acoustic signatures and inter‑person reflections by employing an Acoustic Multi‑scale Encoder and a Temporal Pose Decoder with attention. The authors built a 6‑hour Acoustic Multi‑person Pose dataset and show that SoundMHPE outperforms baseline models.
arXiv:2609.37400v1 Announce Type: new
Abstract: Generating realistic 3D dance from music is a challenging task that requires accurate synchronization with musical rhythms while capturing the spatial...
By Xiaojian Shen, Dahu Shi, Jianrong Zhang, Hai Li, Hongwei Zhao, Dawei Zhang, Yunzhi Zhuge, Zhiliang Wu, Guanghui Yue, Wei Zhou
arXiv:2606. 02724v1 Announce Type: cross Abstract: Audio-visual speaker tracking aims to localize and track active speakers by leveraging auditory and visual cues, enabling fine-grained, human-centric scene understanding.
By Yaoting Wang, Yun Zhou, Zipei Zhang, Henghui Ding
The paper introduces a method for learning binaural sound localization by using egomotion as a supervisory signal. By tracking how a camera’s direction changes relative to a sound source during a video, the authors train an audio model to predict sound directions that align with visual estimates of camera motion derived from multi‑view geometry. They evaluate this approach on a newly proposed dataset of real‑world audio‑visual videos with egomotion, demonstrating that the model can learn from real data and perform well on sound localization tasks.
By Anna Min, Ziyang Chen, Hang Zhao, Andrew Owens
SsgCaps is a publicly available dataset of human-engineered sound scenes, each paired with a precisely structured prompt that guides the sampling process. The prompts are drawn from a predefined action-based typology, enabling extensive yet plausible sampling. A comparative quantitative analysis shows only small differences between the open and private versions, supporting the recommendation of the open version for benchmarking sound scene generation algorithms.
By Modan Tailleur (LS2N), Junwon Lee (LS2N), Laurie M Heller (LS2N), Mathieu Lagrange (LS2N), Keunwoo Choi, Brian McFee, Keisuke Imoto, Yuki Okamoto
arXiv:2606. 22726v2 Announce Type: replace Abstract: Choreographic motion generation poses unique challenges for AI, demanding precise semantic control over complex, temporally structured, and expressive full-body dynamics.
By Seong Jong Yoo, Siyuan Peng, Felix Gu, Stratis Aloimonos, Cornelia Ferm\"uller
arXiv:2609.27094v1 Announce Type: cross
Abstract: Automatic tagging is a core task in Music Information Retrieval (MIR), yet most tagging systems exploit only audio. Live music performance is inheren...
By Alexandros Alexiou, Charilaos Papaioannou, Alexandros Potamianos
arXiv:2609.23797v1 Announce Type: cross
Abstract: Human motion is shaped by both external acoustic events and behavioral intent: spatial audio conveys environmental cues that elicit or guide a respon...
By Shuyang Xu, Zhiyang Dou, Yiduo Hao, Zekun Li, Liang Pan, Jingbo Wang, Cheng Lin, Yuan Liu, Wenping Wang, Mingmin Zhao, Taku Komura
Generalizable Audio-to-Score (A2S) transcription is fundamentally constrained by the severe scarcity of high-quality, real-world paired data. Relying solely on existing human-annotated datasets often...
Event cameras, also known as neuromorphic cameras, have gained significant attention in recent years due to their high temporal resolution, high dynamic range, and low power consumption. While many studies and datasets in neuromorphic vision have focused on automotive and drone applications, human-centric daily-life scenarios remain largely underrepresented, despite their importance for developing and benchmarking event-based perception systems.
arXiv:2605. 01720v3 Announce Type: replace-cross Abstract: Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings.
By Sen Fang, Hongbin Zhong, Yanxin Zhang, Dimitris N. Metaxas