arXiv Computer Vision

AdShot: Benchmarking Multimodal Large Language Models for Video Advertisement Clipping

arXiv Computer Vision
Sep 3

From Visual Cues to Spoken Narration: Rethinking Audio Description

The paper introduces Cue2Narrate, a two‑stage pipeline that jointly predicts what visual events to narrate and when to insert the narration in long, untrimmed movie clips. It uses a dual‑head audio‑visual localizer to identify visual cue and narration windows, followed by a LoRA‑adapted vision‑language model that generates concise audio descriptions, trained with a Description Ranking Loss. The authors also present the LongLSMDC benchmark, comprising up to 8‑minute clips, and show that Cue2Narrate outperforms video‑only and audio‑only baselines by 5–12 points in average mAP and improves AD generation over fine‑tuned base VLMs.

By Akshita Gupta, Aditya Arora, Federico Tombari, Marcus Rohrbach, Anna Rohrbach
arXiv AI
Sep 10

Beyond Coherence: Benchmarking Professional Editing-Technique Execution in Multi-Shot Audio-Video Generation

arXiv:2609.08275v1 Announce Type: new Abstract: Recent multi-shot audio-video generators can produce increasingly coherent and cinematic outputs, but coherence does not imply the ability to execute e...

By Tianyi Zeng, Junchao Liao, Yujie Wei, Ziying Zhang, Litao Li, Tianyi Wang, Zhichao Wei, Shuyao Xu, Wenwen Qiang, Siyu Zhu, Zhenghao Zhang, Long Qin
arXiv Computer Vision
Sep 7

AVENUE: Audio-Video EditiNg Understanding and Evaluation

AVENUE is a new benchmark and evaluation framework for audio‑video editing that includes 1,291 source clips and 7,957 editing instructions covering audio‑targeted, video‑targeted, and coupled edits. It introduces a sample‑specific, modality‑aware evaluation that specifies the intended change and the content that must remain unchanged. The study applies this framework to joint, sequential, and separate editing models, revealing that existing models often alter unintended modalities, highlighting a key challenge in controllable AV editing.

By Hayeon Kim, Yoojin Jang, Jaejun Yoo
arXiv AI
Sep 17

ShotFinder: Imagination-Driven Open-Domain Video Shot Retrieval via Web Search

ShotFinder introduces a new benchmark for open‑domain video shot retrieval, formalizing editing requirements as keyframe‑oriented shot descriptions and adding five controllable constraints—temporal order, color, visual style, audio, and resolution. The benchmark comprises 1,210 high‑quality YouTube samples across 20 themes, generated with large models and verified by humans. A three‑stage retrieval pipeline—query expansion via video imagination, candidate video retrieval, and description‑guided shot localization—shows a notable performance gap to humans, especially for color and visual style constraints.

By Tao Yu, Haopeng Jin, Hao Wang, Shenghua Chai, Yujia Yang, Junhao Gong, Jiaming Guo, Minghui Zhang, Xinlong Chen, Zhenghao Zhang, Yuxuan Zhou, Yufei Xiong, Shanbin Zhang, Jiabing Yang, YiFan Zhang, Hongzhu Yi, Xinming Wang, Cheng Zhong, Xiao Ma, Zhang Zhang, Yan Huang, Liang Wang
arXiv Computer Vision
Sep 16

Video-HolmesV2: Can MLLMs Reason with Spatio-Temporal Audio-Visual Evidence in Long Videos?

Video-HolmesV2 is a new benchmark that tests multimodal large language models on their ability to reason with spatio‑temporal audio‑visual evidence in long videos. It requires models to justify answers with precise evidence, uses a multi‑model cross‑verification pipeline and a spatio‑temporal evidence‑aware metric, and introduces an audio‑text guided token compression framework to reduce long‑context noise. In evaluations, even strong proprietary models score below 60% while the proposed approach outperforms comparable open‑source omni‑models.

By Zhaoyang Wei, Zipeng Wang, Yushe Cao, Chenhui Qiang, Shuaibing Cheng, Xuesong Yang, Sen Nie, Bowen Jiang, Wenchao Ding, Yanchao Hao, Zheng Wei, Xuehui Yu, Zhenjun Han
arXiv AI
Jun 30

MuseBench: Benchmarking Intent-Level Audiovisual Arts Understanding in MLLMs

arXiv:2606. 30026v1 Announce Type: cross Abstract: Audiovisual arts encompass diverse creative disciplines, including cinema, visual arts, stage performance, and game design, where artistic meaning arises from deliberate combinations of visual, auditory, and narrative elements (e.

By Yuxuan Fan, Gyusik Seo, Jing Hao, Jaemin Cho, Mohit Bansal, Jaehong Yoon