TAKE 85: Testing Audiovisual filmmaKer's intEnt across 85 Hours of Film
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2606. 30026v1 Announce Type: cross Abstract: Audiovisual arts encompass diverse creative disciplines, including cinema, visual arts, stage performance, and game design, where artistic meaning arises from deliberate combinations of visual, auditory, and narrative elements (e.
CinematicVQA is a new benchmark for evaluating large vision‑language models on film‑grammar reasoning. It introduces the Cinematic Scene Graph, a structured representation linking filming techniques to perceptual effects and narrative functions, and tests models on tasks beyond low‑level technique recognition. The study finds a semantic gap where models excel at describing visuals but struggle to identify underlying techniques, and shows that fine‑tuning improves performance on narrative function and multi‑hop reasoning.
arXiv:2608.21430v1 Announce Type: new Abstract: Multimodal language models increasingly show promise for enabling the large-scale computational analysis of film, opening up new avenues for learning a...
arXiv:2606. 00959v1 Announce Type: new Abstract: Understanding modality interaction in multimodal large language models (MLLMs) is central to reliable deployment.
Video-HolmesV2 is a new benchmark that tests multimodal large language models on their ability to reason with spatio‑temporal audio‑visual evidence in long videos. It requires models to justify answers with precise evidence, uses a multi‑model cross‑verification pipeline and a spatio‑temporal evidence‑aware metric, and introduces an audio‑text guided token compression framework to reduce long‑context noise. In evaluations, even strong proprietary models score below 60% while the proposed approach outperforms comparable open‑source omni‑models.
The paper introduces Omni Demand Understanding (ODU), a benchmark designed to test whether multimodal models can infer a user's underlying demand from complex audio‑visual interactions. ODU requires models to detect the presence of a demand and infer intent using multimodal and conversational context, evaluated across single‑turn and multi‑turn scenarios. The authors built ODU‑Bench through a taxonomy‑guided approach, agentic video generation, and human‑recorded interactions, and found that even top models like Gemini 3.1 Pro recover only 44.7% of key information, with many models exhibiting high false‑trigger rates.