CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control
arXiv:2605. 19350v2 Announce Type: replace-cross Abstract: Creating and editing high-quality 3D content remains a central challenge in computer graphics.
arXiv:2605. 19350v2 Announce Type: replace-cross Abstract: Creating and editing high-quality 3D content remains a central challenge in computer graphics.
arXiv:2609.15639v1 Announce Type: new Abstract: Part-level control is essential for modern 3D asset creation, where objects are frequently edited, reused, animated, or fabricated through their indivi...
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.
arXiv:2608.18560v2 Announce Type: replace-cross Abstract: Fine-grained control over continuous semantic attributes of 3D objects is essential for 3D content creation, but is not well supported by con...
arXiv:2603. 19216v2 Announce Type: replace-cross Abstract: Understanding and generating 3D objects as compositions of meaningful parts is fundamental to human perception and reasoning.
arXiv:2609.36918v1 Announce Type: new Abstract: Part-level 3D assets are essential for editing, reassembly, and interaction, yet recovering such structure from a single image remains challenging due...
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
SpaceFlow is a training‑free pipeline that enables locally controllable 3D generation from text and geometric primitives. Each primitive acts as a proxy for an object part and receives a local control level, allowing users to dictate strict adherence to input shapes or permit generative completion in different regions. The method enforces spatial constraints during structure generation and matches appearance to primitives, limiting cross‑part leakage and achieving state‑of‑the‑art prompt faithfulness and material accuracy.
Fine-grained control over continuous semantic attributes of 3D objects is essential for 3D content creation, but is not well supported by conventional 3D modeling workflows or prompt-based interaction...
arXiv:2609.38180v1 Announce Type: new Abstract: Existing 3D part decomposition methods do not necessarily partition the original shape into non-overlapping parts that collectively cover the entire sh...
WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.
CADKnitter is a compositional CAD generation framework that uses geometric-guiding cues to steer diffusion sampling, enabling the creation of complementary CAD parts that satisfy both geometric constraints of an existing model and semantic constraints from a text prompt. The authors introduce KnitCAD, a dataset of over 310,000 CAD models paired with textual prompts and assembly metadata to support training and evaluation. Experiments show that CADKnitter outperforms state‑of‑the‑art baselines by a clear margin.