Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.
arXiv:2606. 07117v1 Announce Type: cross Abstract: This paper presents Native3D, the first end-to-end 3D scene generation framework that completely bypasses 2D intermediate representations.
By Yibo Liu, Ziwei Zhang, Haozhou Pang, Menghao Li, Lanshan He, Gan Qi
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
By Hui Shan, Keyang Luo, Ming Li, Sizhe Zheng, Yanwei Fu, Zhen Chen, Xiangru Huang
arXiv:2607. 06565v1 Announce Type: cross Abstract: Unified 3D foundation models aspire to generate 3D assets and reason about them in language within a single backbone, but their text-3D interaction remains largely implicit.
By Tianjiao Yu, Xinzhuo Li, Yifan Shen, Onkar Susladkar, Yuanzhe Liu, Xiaona Zhou, Ismini Lourentzou
arXiv:2605. 19350v2 Announce Type: replace-cross Abstract: Creating and editing high-quality 3D content remains a central challenge in computer graphics.
By Habib Slim, Shariq Farooq Bhat, Mohamed Elhoseiny, Yifan Wang, Mike Roberts