arXiv:2608.20448v1 Announce Type: cross
Abstract: Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent...
By Ava Pun, Kangle Deng, Yiheng Zhu, Jun-Yan Zhu, Maneesh Agrawala, Tinghui Zhou
arXiv:2607.07187v2 Announce Type: replace
Abstract: Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region o...
By Youtan Yin, Yanning Zhou, Jiacheng Wei, Xiaofeng Yang, Jun Zhang, Jiayang Bai, Jingwen Ye, Weidong Zhang, Guosheng Lin
arXiv:2609.36918v1 Announce Type: new
Abstract: Part-level 3D assets are essential for editing, reassembly, and interaction, yet recovering such structure from a single image remains challenging due...
By Jiantao Lin, Meixi Chen, Yingjie Xu, Chenbo Fu, Leyi Wu, Hao Chen, Yinchuan Li, Ying-Cong Chen
arXiv:2609.15639v1 Announce Type: new
Abstract: Part-level control is essential for modern 3D asset creation, where objects are frequently edited, reused, animated, or fabricated through their indivi...
By Jiahao Chang, Dong Du, Wanhu Sun, Yujian Zheng, Chuanyu Pan, Bowen Zhao, Chongjie Ye, Yuanming Hu, Xiaoguang Han
Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.
arXiv:2609.25832v1 Announce Type: new
Abstract: Part segmentation is a fundamental problem in computer graphics and 3D vision. Recent works have expanded 3D part segmentation beyond fixed taxonomies,...
By Zhe Zhu, Yiheng Zhang, Peng Li, Zixing Zhao, Honghua Chen, Yaqing Zhang, Le Wan, Zhiyang Dou, Cheng Lin, Yuan Liu, Mingqiang Wei, Wenping Wang
arXiv:2609.38180v1 Announce Type: new
Abstract: Existing 3D part decomposition methods do not necessarily partition the original shape into non-overlapping parts that collectively cover the entire sh...
By Hao-Tang Tsui, Yu-Rou Tuan, Xiaoxuan Ma, Nicolas Ugrinovic, Takaaki Shiratori, Kris Kitani
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
By Hui Shan, Keyang Luo, Ming Li, Sizhe Zheng, Yanwei Fu, Zhen Chen, Xiangru Huang
CADKnitter is a compositional CAD generation framework that uses geometric-guiding cues to steer diffusion sampling, enabling the creation of complementary CAD parts that satisfy both geometric constraints of an existing model and semantic constraints from a text prompt. The authors introduce KnitCAD, a dataset of over 310,000 CAD models paired with textual prompts and assembly metadata to support training and evaluation. Experiments show that CADKnitter outperforms state‑of‑the‑art baselines by a clear margin.
By Tri Le, Khang Nguyen, Baoru Huang, Tung D. Ta, Anh Nguyen
arXiv:2508.01684v2 Announce Type: replace
Abstract: While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains...
By Yufeng Chi, Huimin Ma, Kafeng Wang, Jianmin Li
arXiv:2507. 11061v3 Announce Type: replace-cross Abstract: Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content.
By Hayeon Kim, Ji Ha Jang, Se Young Chun