CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control
arXiv:2605. 19350v2 Announce Type: replace-cross Abstract: Creating and editing high-quality 3D content remains a central challenge in computer graphics.
SpaceFlow is a training‑free pipeline that enables locally controllable 3D generation from text and geometric primitives. Each primitive acts as a proxy for an object part and receives a local control level, allowing users to dictate strict adherence to input shapes or permit generative completion in different regions. The method enforces spatial constraints during structure generation and matches appearance to primitives, limiting cross‑part leakage and achieving state‑of‑the‑art prompt faithfulness and material accuracy.
arXiv:2605. 19350v2 Announce Type: replace-cross Abstract: Creating and editing high-quality 3D content remains a central challenge in computer graphics.
The paper introduces ToW3D, a method for precise and consistent control over 3D generative adversarial networks (GANs) using a Tug-of-War approach between shape deformation and appearance consistency. It addresses the challenge that 3D generators often lack generalization, leading to drastic global appearance changes when editing local mesh areas. ToW3D employs a two-step optimization—drag locally and shove globally—along with a structure adaptation module and a semantic preservation module, achieving superior appearance consistency and fidelity compared to prior methods, especially under large deformations.
arXiv:2608.20448v1 Announce Type: cross Abstract: Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent...
arXiv:2607. 19344v1 Announce Type: cross Abstract: Controllable image generation remains challenging for creative professionals, who often require precise regional control over materials, object identities, and spatial arrangements that cannot be reliably achieved through text prompting alone.
arXiv:2608.25461v1 Announce Type: cross Abstract: Using conditional image generators, texture artists can explore many single-view looks for an existing 3D shape. Despite impressive progress, state-o...
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
arXiv:2609.01582v1 Announce Type: new Abstract: Complex 3D spatial text to image generation requires models to convert natural language into stable visual geometry, not merely semantic appearance. Ex...
Despite remarkable progress in text-guided image editing, generative models frequently fail to preserve visual object consistency, defined as the preservation of a subject's key attributes throughout the editing process. We address this limitation through three contributions.
arXiv:2607. 05568v1 Announce Type: cross Abstract: Representing 3D shapes as compact sets of geometric primitives is fundamental to robotics, simulation, and scene understanding.
The paper introduces the Geometry‑Native Autoencoder (GAE), a compact latent space that can be decoded into appearance, depth, camera parameters, and point maps, enabling 3D‑consistent world generation. By reparameterizing a geometry foundation model’s features, GAE replaces traditional appearance‑centric latents and improves visual quality and 3D coherence, achieving significant reductions in FVD and camera‑trajectory error on benchmark datasets. The work demonstrates that a geometry‑native latent space can serve as a shared interface between perception and generation models.
arXiv:2605.12957v2 Announce Type: replace Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
arXiv:2609.15639v1 Announce Type: new Abstract: Part-level control is essential for modern 3D asset creation, where objects are frequently edited, reused, animated, or fabricated through their indivi...