Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
By Hui Shan, Keyang Luo, Ming Li, Sizhe Zheng, Yanwei Fu, Zhen Chen, Xiangru Huang
arXiv:2507. 11061v3 Announce Type: replace-cross Abstract: Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content.
By Hayeon Kim, Ji Ha Jang, Se Young Chun
arXiv:2603. 19216v2 Announce Type: replace-cross Abstract: Understanding and generating 3D objects as compositions of meaningful parts is fundamental to human perception and reasoning.
By Tianjiao Yu, Xinzhuo Li, Muntasir Wahed, Jerry Xiong, Yifan Shen, Ying Shen, Ismini Lourentzou
arXiv:2607. 19344v1 Announce Type: cross Abstract: Controllable image generation remains challenging for creative professionals, who often require precise regional control over materials, object identities, and spatial arrangements that cannot be reliably achieved through text prompting alone.
By Rahul Sajnani, Yulia Gryaditskaya, Radom\'ir M\v{e}ch, Srinath Sridhar, Matheus Gadelha