Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.
arXiv:2609.36918v1 Announce Type: new
Abstract: Part-level 3D assets are essential for editing, reassembly, and interaction, yet recovering such structure from a single image remains challenging due...
By Jiantao Lin, Meixi Chen, Yingjie Xu, Chenbo Fu, Leyi Wu, Hao Chen, Yinchuan Li, Ying-Cong Chen
arXiv:2608.20448v1 Announce Type: cross
Abstract: Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent...
By Ava Pun, Kangle Deng, Yiheng Zhu, Jun-Yan Zhu, Maneesh Agrawala, Tinghui Zhou
arXiv:2609.25832v1 Announce Type: new
Abstract: Part segmentation is a fundamental problem in computer graphics and 3D vision. Recent works have expanded 3D part segmentation beyond fixed taxonomies,...
By Zhe Zhu, Yiheng Zhang, Peng Li, Zixing Zhao, Honghua Chen, Yaqing Zhang, Le Wan, Zhiyang Dou, Cheng Lin, Yuan Liu, Mingqiang Wei, Wenping Wang
arXiv:2609.38180v1 Announce Type: new
Abstract: Existing 3D part decomposition methods do not necessarily partition the original shape into non-overlapping parts that collectively cover the entire sh...
By Hao-Tang Tsui, Yu-Rou Tuan, Xiaoxuan Ma, Nicolas Ugrinovic, Takaaki Shiratori, Kris Kitani
arXiv:2606. 29786v2 Announce Type: replace Abstract: 3D scene graphs (3DSGs) provide a compact and structured abstraction of 3D environments.
By Yirum Kim, Ue-Hwan Kim
CADKnitter is a compositional CAD generation framework that uses geometric-guiding cues to steer diffusion sampling, enabling the creation of complementary CAD parts that satisfy both geometric constraints of an existing model and semantic constraints from a text prompt. The authors introduce KnitCAD, a dataset of over 310,000 CAD models paired with textual prompts and assembly metadata to support training and evaluation. Experiments show that CADKnitter outperforms state‑of‑the‑art baselines by a clear margin.
By Tri Le, Khang Nguyen, Baoru Huang, Tung D. Ta, Anh Nguyen
arXiv:2606. 07117v1 Announce Type: cross Abstract: This paper presents Native3D, the first end-to-end 3D scene generation framework that completely bypasses 2D intermediate representations.
By Yibo Liu, Ziwei Zhang, Haozhou Pang, Menghao Li, Lanshan He, Gan Qi
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.
arXiv:2609.14657v1 Announce Type: cross
Abstract: While Vision-Language Models (VLMs) excel at visual reasoning, generating structured, editable Scalable Vector Graphics (SVG) remains a fundamental c...
By Sehwan Park, Taehoon Kim, Geonhee Han, Dohyun Kim, Seung Wook Kim, Paul Hongsuck Seo
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
By Hui Shan, Keyang Luo, Ming Li, Sizhe Zheng, Yanwei Fu, Zhen Chen, Xiangru Huang
The paper introduces LEGO, a benchmark dataset pairing user text descriptions with human‑annotated fine‑grained constraints and reference 3D scenes, and LEGO‑Eval, an evaluation framework that decomposes descriptions into atomic constraints and verifies each using grounding and spatial reasoning tools. It demonstrates that LEGO‑Eval detects misalignment more accurately than existing methods and that current 3D scene synthesis approaches achieve at most a 10% success rate on this benchmark.
By Minseok Kang, Dongwook Choi, Gyeom Hwangbo, Seungwon Lim, Kai Tzu-iunn Ong, Jinyoung Yeo