Hugging Face Trending Papers

Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis

Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation.

Hugging Face Trending Papers
Jul 9

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training.

Hugging Face Trending Papers
Aug 11

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.

arXiv Computer Vision
Sep 25

M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis

M3GD introduces a multimodal representation that fuses pre‑trained 2D image and 3D LiDAR foundation models for robotic novel view synthesis, avoiding the need for a separate cross‑modal translator. By projecting LiDAR onto the image latent grid and injecting the resulting geometry‑aware packets via a lightweight residual adapter, the method enhances both RGB and depth synthesis on the GrandTour dataset compared to an image‑only baseline. Ablation studies confirm that pixel‑aligned LiDAR content drives the performance gains, and real‑world deployment on a ground robot demonstrates a tunable quality–cost trade‑off.

By Yang Zhou, Jiuhong Xiao, Shizhao Ye, Long Quang, Carlos Nieto-Granda, Giuseppe Loianno
Hugging Face Trending Papers
Jun 1

Honey, I Shrunk the Arc de Triomphe!

Metric scale monocular geometry estimation has seen significant progress through large-scale data aggregation, yet current foundation models suffer from a persistent ''scale-collapse'' phenomenon: distant landmarks and vast landscapes are metrically underestimated. We hypothesize that this performance gap stems from a training data bottleneck, where existing metric-scale datasets are hardware-constrained to homogenous vehicle-captured LiDAR or short-range indoor scans, or consist of synthetic data that lacks the semantic complexity of the physical world.

Hugging Face Trending Papers
Jul 23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.

Hugging Face Trending Papers
Sep 24

M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis

M3GD is a novel approach for robotic novel view synthesis that fuses camera images and LiDAR point clouds without requiring a separate cross‑modal translator. By projecting LiDAR data onto the image latent grid and injecting it via a lightweight residual adapter, M3GD enhances both RGB and depth generation on the GrandTour dataset compared to image‑only baselines. Experiments on a ground robot confirm that the method can be deployed in real‑world scenarios with a tunable quality‑cost trade‑off.

arXiv Computer Vision
Sep 25

MDE-VIO: Enhancing Visual-Inertial Odometry Using Learned Depth Priors

MDE-VIO integrates learned depth priors into the VINS-Mono optimization backend to improve visual‑inertial odometry in low‑texture environments. The framework enforces affine‑invariant depth consistency and pairwise ordinal constraints while filtering unstable artifacts with variance‑based gating, keeping computation within edge‑device limits. Experiments on TartanGround and M3ED datasets show the method prevents divergence and reduces Absolute Trajectory Error by up to 28.3%.

By Arda Alniak, Sinan Kalkan, Mustafa Mert Ankarali, Afsar Saranli, Abdullah Aydin Alatan