The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.
By Da Li, Yihan Zang, Ivan Viola, Zeyu Wang, Dominik Engel
arXiv:2609.17387v1 Announce Type: new
Abstract: Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-chang...
By Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi, Xiangfei Guo, Kaiwei Wang
CGS‑SLAM is a hybrid decentralized/centralized SLAM system that enables multi‑agent 3D Gaussian Splatting reconstruction using only RGB images and inertial data. Each agent locally tracks motion with inertial priors, builds a scaled map via a monocular depth estimator, and shares keyframe encodings to facilitate dynamic keyframing and submap alignment. A central server then aligns submaps with a view‑alignment model, keeping communication costs low while achieving competitive tracking, higher rendering quality, and accurate submap alignment in GNSS‑denied environments.
By Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen, Aur\'elien Chateigner
arXiv:2609.21347v1 Announce Type: new
Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic i...
By Xiangfei Guo, Hao Shi, Yufan Zhang, Zhonghua Yi, Yongqi Mao, Xiaoting Yin, Kaiwei Wang
DrawSplat is an Atlanta World-guided implicit Gaussian SLAM framework designed for indoor reconstruction. It first sketches structural layout using explicit point-line geometry, then refines appearance and geometry with implicit neural Gaussians. The method jointly tracks camera poses, sparse geometry, and gravity, infers structural planes, and allocates Gaussian capacity to informative regions, achieving robust tracking, high-fidelity rendering, and strong geometric reconstruction while balancing quality, efficiency, and model size.
By Fan Zhu, Zhisong Xu, Ziyu Chen, Zhenjun Zhao, Takayuki Okatani
arXiv:2601.00705v4 Announce Type: replace
Abstract: Gaussian Splatting enables high-fidelity differentiable SLAM by representing scenes as anisotropic Gaussian primitives. Most systems rely on residu...
By Wei-Tse Cheng, Yen-Jen Chiou, Yuan-Fu Yang
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
CrossFit-GS is a new framework for pose-free 3D Gaussian Splatting that avoids the need for Structure-from-Motion by directly reconstructing scenes from unposed image sequences. The method partitions the input into interleaved subsets, maintaining two complementary submaps and cross-refining candidate poses against a frozen opposite submap to provide an independent geometric reference. Additional checkerboard validation and spatial coverage safeguards reject unreliable updates, and only verified poses are committed; after refinement, the final global representation is trained from scratch using the fixed refined poses, leading to reduced trajectory drift and improved camera pose estimation and novel-view synthesis across multiple benchmarks.
By Zijian Wu, Jinliang Wang, Mingfeng Jiang, Zidian Lin, Ying Song, Ziqian Lu
arXiv:2609.14634v1 Announce Type: new
Abstract: Recently, 3D Gaussian Splatting SLAM (3DGS-SLAM) has gained significant momentum in simultaneous localization and 3DGS scene reconstruction. In real-wo...
By Kumaran Karthik, Pramat Shastri Jois, Suresh Sundaram
arXiv:2609.25746v1 Announce Type: cross
Abstract: ICP-based 3D Gaussian Splatting (3DGS) SLAM tracks in real time by registering incoming frames against map Gaussians, using each primitive's covarian...
By Edward Beng Wai Tan, Siew-Kei Lam
Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation.
arXiv:2603.09632v5 Announce Type: replace-cross
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI ap...
By Yueen Ma, Zenglin Xu, Irwin King