arXiv:2609.17387v1 Announce Type: new
Abstract: Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-chang...
By Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi, Xiangfei Guo, Kaiwei Wang
CGS‑SLAM is a hybrid decentralized/centralized SLAM system that enables multi‑agent 3D Gaussian Splatting reconstruction using only RGB images and inertial data. Each agent locally tracks motion with inertial priors, builds a scaled map via a monocular depth estimator, and shares keyframe encodings to facilitate dynamic keyframing and submap alignment. A central server then aligns submaps with a view‑alignment model, keeping communication costs low while achieving competitive tracking, higher rendering quality, and accurate submap alignment in GNSS‑denied environments.
By Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen, Aur\'elien Chateigner
arXiv:2609.21347v1 Announce Type: new
Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic i...
By Xiangfei Guo, Hao Shi, Yufan Zhang, Zhonghua Yi, Yongqi Mao, Xiaoting Yin, Kaiwei Wang
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
arXiv:2609.14634v1 Announce Type: new
Abstract: Recently, 3D Gaussian Splatting SLAM (3DGS-SLAM) has gained significant momentum in simultaneous localization and 3DGS scene reconstruction. In real-wo...
By Kumaran Karthik, Pramat Shastri Jois, Suresh Sundaram
Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation.
arXiv:2603.09632v5 Announce Type: replace-cross
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI ap...
By Yueen Ma, Zenglin Xu, Irwin King
arXiv:2608.29003v1 Announce Type: cross
Abstract: In dynamic and unstructured environments, conventional SLAM systems generally suffer from significant accuracy degeneration due to their static assum...
By Wenting Wang, Jiaxin Guo, Wenzhen Dong, Yun-Hui Liu, Charlie C. L. Wang, Yeung Yam
arXiv:2608. 15024v1 Announce Type: cross Abstract: Current Vision-based SLAM systems fail catastrophically when motion blur corrupts the visual input, as they attempt the ill-posed inverse problem of recovering sharp content from degraded observations.
By Zhiqiang Hu, Shouren Huang, Masatoshi Ishikawa
We present a novel integrated architecture for robust online 3D Gaussian splatting, real-time VR exploration, and speech-driven Vision-Language-Model interaction. Unlike methods assuming clean depth or external poses, our system combines ORB-SLAM3-based pose estimation with online Gaussian reconstruction for noisy real-world data.
arXiv:2603.12064v3 Announce Type: replace
Abstract: We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a settin...
By Shuo Sun, Unal Artan, Malcolm Mielle, Achim J. Lilienthaland, Martin Magnusson
arXiv:2609.15795v2 Announce Type: replace
Abstract: Streaming geometric foundation models are emerging as a compelling alternative to SLAM systems. Yet this streaming nature introduces a fundamental...
By Mingkai Liu, Hao Zhao, Xingxing Zuo