Robotics and embodied AI

Manipulation, locomotion, sim-to-real transfer and autonomous driving: learning systems that have to survive physics.

2,108 stories · RSS feed

arXiv AI
Jul 2

Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

arXiv:2607. 00033v1 Announce Type: cross Abstract: Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging.

By Xinghao Zhu, Zixi Liu, Shalin Jain, Chenran Li, Milad Noori, Huihua Zhao, John Welsh, Michael Andres Lin, Wei Liu, Tingwu Wang, Xingye Da, Zhengyi Luo, Vishal Kulkarni, Naema Bhatti, Yuke Zhu, Linxi Fan, Bowen Wen, Danfei Xu, Soha Pouya, Yan Chang
arXiv AI
Jul 2

Memory-Native Non-Terrestrial Networks for Embodied Intelligence

arXiv:2607. 00029v1 Announce Type: cross Abstract: Non-terrestrial networks (NTN) provide ubiquitous connectivity for embodied intelligence (EI), enabling robots in wilderness to leverage cloud resources or report critical information to remote centers.

By Chengyang Li, Yikun Wang, Jiahui He, Yujie Wan, Shuai Wang, Yuan Wu, Yik-Chung Wu, Chengzhong Xu, Huseyin Arslan
arXiv AI
Jul 2

Deconfounded Lifelong Learning for Autonomous Driving via Dynamic Knowledge Spaces

arXiv:2603. 14354v3 Announce Type: replace-cross Abstract: End-to-End autonomous driving (E2E-AD) systems face challenges in lifelong learning, including catastrophic forgetting, difficulty in knowledge transfer across diverse scenarios, and spurious correlations between unobservable confounders and true driving intents.

By Jiayuan Du, Yuebing Song, Yiming Zhao, Xianghui Pan, Jiawei Lian, Yuchu Lu, Liuyi Wang, Chengju Liu, Qijun Chen
arXiv AI
Jul 2

Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications

arXiv:2607. 00442v1 Announce Type: cross Abstract: Reinforcement learning (RL) for quadruped locomotion commonly depends on fixed, hand-crafted, and Markovian reward functions that limit both interpretability of learned policies and lack explicit control over gait behaviors.

By Merve Atasever, Cagan Bakirci, Alfredo Reina Corona, Keyan Azbijari, Jyotirmoy V. Deshmukh
arXiv AI
Jul 2

RetailSMV: Exocentric vs. Egocentric Adaptation of Foundation Video World Models in Retail

arXiv:2607. 00310v1 Announce Type: cross Abstract: Foundation video diffusion models are increasingly viewed as world simulators for embodied agents, yet their pretraining on internet-scale generic video leaves them poorly aligned with real-world deployment domains.

By Amirreza Rouhi, Rajat Aggarwal, Parikshit Sakurikar, Anoop M. Namboodiri, Sashi P. Reddi
arXiv AI
Jul 2

ASPIRE: Agentic /Skills Discovery for Robotics

arXiv:2607. 00272v1 Announce Type: cross Abstract: Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures.

By Runyu Lu, Yubo Wu, Ethan Kou, Letian Fu, Wenli Xiao, Ajay Mandlekar, Yinzhen Xu, Guanya Shi, Ken Goldberg, Ang Chen, Mosharaf Chowdhury, Yuke Zhu, Linxi "Jim" Fan, Guanzhi Wang
arXiv AI
Jul 2

Creating Impactful Autonomous Driving Datasets: A Strategic Guide from Research Gap to Benchmark

arXiv:2607. 00710v1 Announce Type: cross Abstract: Well-designed autonomous driving datasets have fundamentally shaped research progress, yet existing literature primarily describes what datasets contain rather than how to strategically design impactful ones.

By Richard Schwarzkopf, Jonas Merkert, Frank Bieder, Annika B\"atz, Alexander Blumberg, Carlos Fernandez, Felix Hauser, Fabian Immel, Christian Kinzig, Hendrik K\"onigshof, Fabian Konstantinidis, Martin Lauer, Willi Poh, Nils Rack, Kevin R\"osch, Yinzhe Shen, Marlon Steiner, Gleb Stepanov, Dominik Strutz, \"Omer \c{S}ahin Ta\c{s}, Julian Truetsch, Kaiwen Wang, Royden Wagner, Jan-Hendrik Pauls, Christoph Stiller
arXiv AI
Jul 2

Coachable agents for interactive gameplay

arXiv:2607. 00642v1 Announce Type: new Abstract: Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models.

By Roberto Capobianco (Sony AI, Zurich, Switzerland), Harm van Seijen (Sony AI, North America, various locations), Nolan D. Bard (Sony AI, North America, various locations), Neil Burch (Sony AI, North America, various locations), Fatima Davelouis (Sony AI, North America, various locations), Josh Davidson (Sony AI, North America, various locations), Alisa Devlic (Sony AI, Zurich, Switzerland), Yunshu Du (Sony AI, North America, various locations), Ishan Durugkar (Sony AI, North America, various locations), Siddhant Gangapurwala (Sony AI, North America, various locations), Daniel Hernandez (Sony AI, North America, various locations), G. Zacharias Holland (Sony AI, North America, various locations), Sahil Jain (Sony AI, North America, various locations), Kenta Kawamoto (Sony AI, Tokyo, Japan), Raksha Kumaraswamy (Sony AI, North America, various locations), Patrick MacAlpine (Sony AI, North America, various locations), Dustin R. Morrill (Sony AI, North America, various locations), Declan Oller (Sony AI, North America, various locations), Francesco Riccio (Sony AI, Zurich, Switzerland), Akanksha Saran (Sony AI, North America, various locations), Craig Sherstan (Sony AI, Tokyo, Japan), Kaushik Subramanian (Sony AI, Zurich, Switzerland), Thomas J. Walsh (Sony AI, North America, various locations), Samuel Barrett (Sony AI, North America, various locations), Kizza N. Frisbee (Sony AI, North America, various locations), Mady Govil (Sony AI, North America, various locations), Johannes G\"unther (Sony AI, North America, various locations), Varun R. Kompella (Sony AI, North America, various locations), James A. MacGlashan (Sony AI, North America, various locations), Maxwell Svetlik (Sony AI, North America, various locations), Michael D. Thomure (Sony AI, North America, various locations), Jaden B. Travnik (Sony AI, North America, various locations), Kevin Waugh (Sony AI, North America, various locations), Elahe Aghapour (Sony AI, North America, various locations), Florian Fuchs (Sony AI, Zurich, Switzerland), Andreanne Lemay (Sony AI, North America, various locations), Shruti Mishra (Sony AI, Zurich, Switzerland), Takuma Seno (Sony AI, Tokyo, Japan), Peter Stone (Sony AI, North America, various locations), Michael Spranger (Sony AI, Tokyo, Japan), Peter R. Wurman (Sony AI, North America, various locations)
arXiv AI
Jul 2

Managed Autonomy at Runtime: Gear-Based Safety and Governance for Single- and Multi-Agent Cyber-Physical Systems

arXiv:2607. 00334v1 Announce Type: new Abstract: Autonomous agents, whether LLM-driven software agents or robotic physical agents, face a common class of failure modes when operating without continuous human oversight: safety violations from unverified actions, behavioral instability from unconstrained loops, and continuity loss from unhandled error states.

By Srini Ramaswamy, Wang Miaosheng