arXiv:2608.11025v2 Announce Type: replace
Abstract: Emergent misalignment (EM) is the phenomenon where fine-tuning a language model on a narrow task leads to harmful behavior in unrelated domains. A...
By Clemens Vetter, David Kacz\'er, Lucie Flek, Florian Mai
arXiv:2609.14219v1 Announce Type: cross
Abstract: High-mix low-volume (HMLV) manufacturing requires inspection systems to adapt to changing parts, specifications, and work orders without repeated tas...
By Zhiling Chen, Jingzhan Ge, Ruimin Chen, Matthew P. Castanier, David Gorsich, Farhad Imani
arXiv:2609.13733v1 Announce Type: new
Abstract: Stable and reliable 4D spatial understanding is fundamental for autonomous driving systems. While feedforward reconstruction networks can estimate came...
By Meng-Li Shih, Shih-Yang Su, Yuliang Zou, Hao Xiang, Haidong Zhu, Vincent Casser, Brian Curless, Dmitry Kalenichenko, Mingxing Tan, Dragomir Anguelov
arXiv:2609.13152v1 Announce Type: new
Abstract: Large language models (LLMs) perform strongly on static science benchmarks, yet their ability to reason about the physical world through active experim...
By Joseph Chan, Utkarsh Jha, Xiyin Yang, Abhinav Jarajapu, Anik Sahai, Eddie Hu, Robin Jeshua Deepak, Stefano Saravalle, Aditya Shah
arXiv:2609.14899v1 Announce Type: new
Abstract: Neural 3D scene editing is often evaluated by semantic alignment alone, although a convincing result may alter unrelated content or become inconsistent...
By Sariah Patro, Arjun Mehra, Nikhil Bhatia
arXiv:2609.15113v1 Announce Type: cross
Abstract: As robotic systems grow more general, legal norms are needed to integrate them into society. This paper extends the isomorphism problem of aligning l...
By Dylan Waldner, Yiannis Kantaros, Guido Governatori, Risto Miikkulainen, Amir Banifatemi
arXiv:2609.13243v1 Announce Type: cross
Abstract: We present GzDRL, a novel single-process reinforcement learning (RL) framework for Gazebo that overcomes longstanding bottlenecks in scalable, reprod...
By Amal Dev Haridevan, Junjie Kang, Jinjun Shan
Multi-finger dexterous manipulation relies on stable hand-object interactions, yet these interactions are partially observable in practice. Visual observations are often occluded by the hand, tactile...
arXiv:2609.12898v1 Announce Type: new
Abstract: Fine-grained robotic manipulation depends on understanding parts, not only whole objects. Existing 3D foundation models tend to be either generalized b...
By Xinqiang Yu, Zekun qi, Jiawei He, Wenyao Zhang, Xuchuan Chen, Guaocai Yao, Li Yi, Zhaoxiang Zhang, He Wang
The paper introduces a bio‑inspired deep learning framework that models olfactory perception of complex chemical mixtures. It constructs neural response curves for molecule‑receptor interactions, fuses attention‑weighted multi‑receptor and concentration‑dependent multi‑molecule data, and transfers knowledge from molecular associations to improve mixture recognition. The model achieves 92.2% accuracy and offers a generalizable computational pathway from chemical blending to perceptual formation.
By Fei Wang, Xiaoya Xie, Junfei Liu, Huihao Wang, Yixiao Wang, Yintao Wang, Yi Li, Hao Dong, Xing Chen
arXiv:2609.12081v1 Announce Type: cross
Abstract: Mobile manipulation requires perceptual evidence at different spatial scales for base motion and arm control, while the two action modalities remain...
By Guangyu Chen, Qiwei Liang, Shaolong Zhu, Tianxing Chen, Zikuan Xiao, Yifan Xie, Lingfeng Zhang, Ping Luo, Renjing Xu, Wenbo Ding
EgoFun3D introduces a coordinated task, dataset, and benchmark for creating simulation-ready interactive 3D objects from egocentric videos. The approach captures general cross-part functional mappings via function templates, enabling precise evaluation and direct compilation into executable code. A 4‑stage pipeline—2D part segmentation, reconstruction, articulation estimation, and function template inference—is proposed, and a dataset of 517 videos with detailed annotations is released for comprehensive benchmarking.
By Weikun Peng, Denys Iliash, Manolis Savva
VertexCBF is a framework that learns neural control barrier functions (CBFs) by approximating the stationary Hamilton–Jacobi value function with a neural network trained through physics‑informed and sparsely supervised learning. It exploits control‑affine dynamics and a convex polytope control set to generate supervision points via GPU‑parallel vertex‑restricted tree search, ensuring the learned CBF never exceeds the specified constraint function. The method was evaluated on 15 systems, outperforming baselines by recovering larger safe sets, and demonstrated on a mobile robot that safely avoids pedestrians using a neural CBF trained with this approach.
By Bojan Deraji\'c, Sebastian Bernhard, Wolfgang H\"onig
Dynin‑Robotics introduces an omnimodal masked‑diffusion backbone, Dynin‑Omni, that jointly represents language, visual observations, goals, and actions as discrete tokens. By conditioning on different spans, the same model learns action prediction, next‑observation prediction, goal‑state prediction, and trajectory‑to‑instruction reconstruction, enabling test‑time scaling through goal prediction and action‑candidate evaluation. The system, pretrained on 1.33 million trajectories from 48 Open X‑Embodiment datasets, achieves competitive performance on LIBERO, zero‑shot LIBERO‑Plus, and a 78.4 % success rate on a Franka Research 3 robot, while a block‑parallel implementation speeds up action decoding by up to 29.2×.
By Hoeun Lee, Jaeik Kim, Jusang Oh, Jinhyeok Kim, Geon Choi, Hyeonggeun Kim, Jaeyoung Do
DenseTRF is a self‑supervised framework that adapts texture‑aware representations for dense prediction in surgical computer vision. It uses slot attention to learn invariant visual structures and then conditions dense prediction on these representations, merging models to adapt to target distributions without supervision. Experiments on multiple surgical procedures show that DenseTRF improves cross‑distribution generalization compared to state‑of‑the‑art segmentation models and test‑distribution adaptation methods.
By Guiqiu Liao, Matja\v{z} Jogan, Daniel A. Hashimoto
The paper introduces a new criticality metric specifically designed for vulnerable road users (VRUs) and a scenario‑independent prediction framework that applies to all traffic participants. The VRU‑centric metric improves pedestrian criticality classification by up to 50 %, while the prediction framework surpasses state‑of‑the‑art metrics by 275 %, achieving an F1‑score of 0.96 on the DeepAccident dataset. These advances enable more accurate, scenario‑agnostic safety assessments for autonomous driving systems.
By J\"org Gamerdinger, Victor Schwarzenberger, Philipp Schmid, Sven Teufel, Oliver Bringmann
Robion is a new serving and management system designed to run Vision‑Language‑Action (VLA) models on multi‑GPU edge servers for robot factories. It splits the VLM and ADiT stages within a single GPU, shares streams across multiple models, and prioritizes requests by remaining SLO time, enabling high robot load while meeting strict latency requirements. In experiments, Robion achieves 6.7× higher robot load than vLLM‑Omni and 1.5× higher than a monolithic pipeline, and can serve 64 robots on a 4‑GPU server with 98% SLO attainment.
By Dionysios Adamopoulos, Nattapol Chanpaisit, Basel Fakhri, Christina Giannoula
The paper investigates the environmental impact of running large language models (LLMs) on mobile devices. It evaluates 18 different LLM configurations on two smartphones and a server, measuring energy per token, latency, accuracy, and battery-cycle consumption. Findings reveal that on-device inference is about three times less energy‑efficient than batched server inference, that energy consumption varies non‑monotonically with quantization bit‑width, and that most models are not on the Pareto front of accuracy and energy efficiency. The study concludes that local AI is not inherently more sustainable than cloud inference, with the majority of environmental impact stemming from device embodied carbon.
By \'Edouard Gu\'egain, Tristan Coignion
The paper introduces CLAW, a method that uses a hypernetwork to generate low‑rank adapters for world models during test time, enabling efficient adaptation to new environments with only a few episodes of interaction. By jointly pretraining the hypernetwork and base model on simulated adaptations, CLAW balances computational efficiency and expressivity, outperforming both in‑context learning and gradient‑based adaptation in locomotion and manipulation tasks. The approach also mitigates overfitting in data‑scarce regimes and demonstrates that the benefit stems from expressive adapters rather than context conditioning.
By Fernando Palafox, David Fridovich-Keil
The paper presents a curriculum‑based adversarial heterogeneous agent reinforcement learning (HARL‑AC) approach for autonomous quad‑copter landing on a ship deck in maritime settings. Using Heterogeneous‑Agent Proximal Policy Optimization (HAPPO) in NVIDIA Isaac Lab, the authors train a cooperative control policy that outperforms domain‑randomized baselines, achieving up to 97.5% success on in‑distribution sea states and higher median success and lower crash rates on out‑of‑distribution sea states. The adversarially trained policy also exhibits more cautious behavior, slightly increasing timeouts but improving safety in severe, unseen conditions.
By Allan Minh-Tam Nguyen, Sree Showrya Kotala, Stefan Banioi-Crijman, Kurt Driessens, Rico M\"ockel