arXiv Machine Learning By Jinwen Wang, Youfang Lin, Xiaobo Hu, Shuo Wang, Kai Lv

Local Motion Matters: A Deconstruct-Recompose Paradigm for Reinforcement Learning Pre-training from Videos

Read the original on arXiv Machine Learning →

arXiv:2607. 00808v1 Announce Type: new Abstract: Pre-training on large-scale videos to improve reinforcement learning efficiency is promising yet remains challenging.

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arXiv Computer Vision
Sep 22

Action-Slot: Structured Action-Centric Representation Learning for Multi-Agent Atomic Activity Understanding

The paper introduces Action‑Slot, a structured action‑centric representation learning framework for multi‑agent atomic activity understanding. It reformulates slot attention into activity‑aligned slots, parallel spatio‑temporal updates, and background regularization to disentangle concurrent, asynchronous activities directly from raw video. Additionally, an attention‑difference pseudo‑mask method enables weakly supervised localization, and a new synthetic dataset, TACO, provides balanced atomic activity coverage with pixel‑level annotations.

By Yu-Ho Chang, Chi-Hsi Kung, Yi-Hsuan Tsai, Yi-Ting Chen
arXiv Computer Vision
6d ago

InternW0-$\Delta$: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

InternW0-Δ is a unified World Action Model that integrates pretrained visual dynamics, scene semantics, 4D geometry, and motion priors within a Mixture-of-Transformers framework to generate robot actions. It leverages a frozen VLM for semantic guidance, a 4D foundation model for geometric priors, and introduces Causal Imprint to learn future-relevant scene changes without future-video rollout. The model is pretrained on a newly curated 20K‑hour heterogeneous corpus of robot and human demonstrations, achieving superior performance on simulation benchmarks and real‑robot platforms.

By Xingyu Miao, Zizun Li, Baole Fang, Kaiwen Song, Tenghui Wang, Hanxue Zhang, Yating Wang, Xudong Li, Yuping He, Xueyuan Wei, Chao Gao, Xijie Yang, Yingxiang Xu, Kerui Ren, Wenqi Guo, Jianjun Zhou, Xinzhe Wang, Weiguang Zhao, Ni Yang, Zetao Cai, Yufei Xue, Hengjie Li, Zeyu He, Yuanzhen Zhou, Rong Fu, Jianyang Zhang, Siwei Cui, Fuxian Huang, Yunsong Zhou, Xing Gao, Yifei Yao, Qiaojun Yu, Kailin Li, Ming Zhou, Mu Huang, Xinyue Li, Wenze Cui, Bingqi Jiang, Xueyue Zhu, Junting Dong, Haoyu Guo, Tao Lu, Mulin Yu, Bowen Zhou, Bin Zhao, Tianfan Xue, Weinan Zhang, Chunhua Shen
arXiv AI
Aug 28

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

CLAP is a cross-embodiment framework for action‑conditioned video generation that can be trained on diverse internet‑scale videos from both humans and robots. It reconciles different action spaces—end‑effector poses, language instructions, and latent actions—using a curriculum that first learns physics priors from unlabeled video and then grounds them in real‑world action spaces for zero‑shot deployment. The resulting models match or exceed state‑of‑the‑art single‑embodiment models in challenging environments and support few‑shot adaptation across a wide range of robot morphologies.

By Kechen Liu, Ola Shorinwa