We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. We’ve used these environments to train models which work on physical robots.
Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.
We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger non-meta-learning agent, and also show that the meta-learning agent can adapt to physical malfunction.
We’ve created images that reliably fool neural network classifiers when viewed from varied scales and perspectives. This challenges a claim from last week that self-driving cars would be hard to trick maliciously since they capture images from multiple scales, angles, perspectives, and the like.
We’re open-sourcing a high-performance Python library for robotic simulation using the MuJoCo engine, developed over our past year of robotics research.
We’ve created a robotics system, trained entirely in simulation and deployed on a physical robot, which can learn a new task after seeing it done once.
We are releasing Roboschool: open-source software for robot simulation, integrated with OpenAI Gym.
We’ve created the world’s first Spam-detecting AI trained entirely in simulation and deployed on a physical robot.
The OpenAI team is now 45 people. Together, we’re pushing the frontier of AI capabilities—whether by validating novel ideas, creating new software systems, or deploying machine learning on robots.
We’re releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning (RL) algorithms. It consists of a growing suite of environments (from simulated robots to Atari games), and a site for comparing and reproducing results.