Robotics and embodied AI

Manipulation, locomotion, sim-to-real transfer and autonomous driving: learning systems that have to survive physics.

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OpenAI Blog
Feb 26, 2018

Ingredients for robotics research

We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. We’ve used these environments to train models which work on physical robots.

OpenAI Blog
Oct 19, 2017

Generalizing from simulation

Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.

OpenAI Blog
Oct 11, 2017

Meta-learning for wrestling

We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger non-meta-learning agent, and also show that the meta-learning agent can adapt to physical malfunction.

OpenAI Blog
Jul 17, 2017

Robust adversarial inputs

We’ve created images that reliably fool neural network classifiers when viewed from varied scales and perspectives. This challenges a claim from last week that self-driving cars would be hard to trick maliciously since they capture images from multiple scales, angles, perspectives, and the like.

OpenAI Blog
May 16, 2017

Robots that learn

We’ve created a robotics system, trained entirely in simulation and deployed on a physical robot, which can learn a new task after seeing it done once.

OpenAI Blog
Jan 30, 2017

Team update

The OpenAI team is now 45 people. Together, we’re pushing the frontier of AI capabilities—whether by validating novel ideas, creating new software systems, or deploying machine learning on robots.

OpenAI Blog
Apr 27, 2016

OpenAI Gym Beta

We’re releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning (RL) algorithms. It consists of a growing suite of environments (from simulated robots to Atari games), and a site for comparing and reproducing results.