arXiv:2402.14879v2 Announce Type: replace-cross
Abstract: To enhance immersion and engagement in video games, the design of Affective Non-Player Characters (ANPCs) is a key focus for researchers and...
By Lawrence J. Klinkert, Stephanie Buongiorno, Corey Clark
The paper introduces the Core Sentiment Inventory (CSI), a new personality trait evaluation tool for large language models (LLMs) that addresses reliability and validity issues found in existing methods like the Big Five Inventory (BFI). CSI is designed specifically for LLMs, supports both English and Chinese, and provides detailed psychological portraits of model behavior. Experiments show that CSI captures nuanced behavioral patterns, improves reliability, and correlates strongly (above 0.85) with real-world LLM outputs.
By Huanhuan Ma, Haisong Gong, Xiaoyuan Yi, Xing Xie, Philip S. Yu, Dongkuan Xu
arXiv:2609.15998v1 Announce Type: new
Abstract: Every large language model (LLM) has behavioral traits and moral preferences that comprise its character. Whether by design or as an emergent property...
By Tabia Tanzin Prama, Calla Glavin Beauregard, Christopher M. Danforth, Peter Sheridan Dodds
arXiv:2510. 22170v3 Announce Type: replace Abstract: Persona conditioning is widely used to steer large language model (LLM) behavior, but it is unclear whether it induces stable behavioral structure or superficial variation.
By Alexandra Yost, Shreyans Jain, Shivam Raval, Grant Corser, Allen Roush, Nina Xu, Jacqueline Hammack, Ravid Shwartz-Ziv, Amirali Abdullah
arXiv:2607. 07916v1 Announce Type: new Abstract: Large language models exhibit recurring behavioural patterns -- personas -- that shape generalisation and safety, but we lack reliable tools for decomposing, measuring, and controlling them.
By Luke Baines, Anton Gonzalvez Hawthorne, Mariia Koroliuk, Irakli Shalibashvili, Cl\'ement Dumas, Konstantinos Voudouris, David Demitri Africa
The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
arXiv:2606. 18263v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks.
By Aanisha Bhattacharyya, Yaman Kumar Singla, Rajiv Ratn Shah, Changyou Chen, Jitendra Ajmera
arXiv:2609.22255v1 Announce Type: new
Abstract: Existing approaches to persona simulation with Large Language Models (LLMs) mostly rely on shallow character descriptions that fail to sustain coherent...
By Rotem Dror, Zohar Elyoseph, Yuval Haber, Elad Refoua, Oshrat Ayalon, Adir Solomon
arXiv:2608. 10703v1 Announce Type: cross Abstract: Large language models (LLMs) increasingly act in interactive settings where their behavioral styles affect user experience, safety, and downstream decision making.
By Haoze Liu, Run Liu, Haiying Xu, Jiahui Han, Siyuan Fang, Siyu Yan, Huiqi Deng, Guanchu Wang, Na Zou
PERSONAWEAVER is a new approach to procedural character generation that separates world building from behavioral specification, using manually curated banks of moral positions and conversational reactions to diversify character behavior. By applying this method across ten realistic and fantastical settings and three large language models, the system produces broader moral and interactional response distributions, varied interpersonal language, response length, sentiment, and less archetypal world attribute combinations compared to prior work.
By Maan Qraitem, Kate Saenko, Bryan A. Plummer
The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.
arXiv:2508.05880v3 Announce Type: replace-cross
Abstract: Understanding human emotions is central to user-facing AI applications, safety alignment, and the simulation of human behavior. As emotional...
By Sree Bhattacharyya, Evgenii Kuriabov, Lucas Craig, Tharun Dilliraj, Reginald B. Adams, Jr., Jia Li, James Z. Wang