arXiv:2609.22607v1 Announce Type: new
Abstract: We argue here that the current dominant practice in LLM human simulation: prompting instruction-tuned assistant language models to role-play personas,...
By Minwoo Kang, T\'ea Wright, Seun Eisape, Ayush Raj, Suhong Moon, Joseph Suh, Alane Suhr, David M. Chan, John Canny
The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.
arXiv:2606. 17441v1 Announce Type: cross Abstract: Simulating realistic patient interactions is a key requirement to testing clinical applications of LLMs at scale without time-consuming and expensive user studies.
By Moritz Schlager, Friederike Jungmann, Samuel Schmidgall, Philipp Raffler, Franziska Hartl, Eva Wende, Paula Ro{\ss}m\"uller, Conrad Ketzer, Avinatan Hassidim, Dale R. Webster, Yossi Matias, Yun Liu, Daniel Rueckert, Mike Schaekermann, Paul Hager
arXiv:2609.22255v1 Announce Type: new
Abstract: Existing approaches to persona simulation with Large Language Models (LLMs) mostly rely on shallow character descriptions that fail to sustain coherent...
By Rotem Dror, Zohar Elyoseph, Yuval Haber, Elad Refoua, Oshrat Ayalon, Adir Solomon
PERSONAWEAVER is a new approach to procedural character generation that separates world building from behavioral specification, using manually curated banks of moral positions and conversational reactions to diversify character behavior. By applying this method across ten realistic and fantastical settings and three large language models, the system produces broader moral and interactional response distributions, varied interpersonal language, response length, sentiment, and less archetypal world attribute combinations compared to prior work.
By Maan Qraitem, Kate Saenko, Bryan A. Plummer
arXiv:2608.22438v1 Announce Type: new
Abstract: Persona-conditioned large language models (LLMs) are increasingly used to simulate survey responses across diverse domains. However, apparent response...
By Taehyeon An, Jaehyeong Park, Donghyuk Shin
The study introduces a World Values Survey–grounded simulation framework to test whether large language model agents can faithfully represent diverse human value systems. In about 4,000 conversations with 1,200 personas across three models, more than half of the agents failed to express their assigned value profiles from the start, and only 2–7% drifted over time. The results show systematic deviations from the intended value distributions and reveal that simulated dialogues differ from human discussions in their balance of stylistic consistency and semantic diversity.
By Farah Atif, Sougata Saha, Monojit Choudhury
arXiv:2607. 07916v1 Announce Type: new Abstract: Large language models exhibit recurring behavioural patterns -- personas -- that shape generalisation and safety, but we lack reliable tools for decomposing, measuring, and controlling them.
By Luke Baines, Anton Gonzalvez Hawthorne, Mariia Koroliuk, Irakli Shalibashvili, Cl\'ement Dumas, Konstantinos Voudouris, David Demitri Africa
The paper introduces a simulation framework that uses large language model (LLM) agents conditioned on data‑driven personas to predict A/B test outcomes. These personas are built from anonymized user behavioral patterns, engagement signals, and inferred demographics, offering a more realistic population model than synthetic or rule‑based personas. The authors evaluate question design, persona data source, behavioral depth versus diversity, and population subsampling, achieving 0.75–0.90 directional accuracy on 40 real A/B tests.
By Ziyad Benomar, Weronika {\L}ajewska, Leonardo Perelli, Saab Mansour
arXiv:2608. 00023v2 Announce Type: replace-cross Abstract: Social simulations built from language-model agents need role-conditioned behavior that can be checked before agents are placed into a simulated population.
By Isaac Song, Mohammed Rehan Parwani, Glenn Matlin, Emile Anand, Akhil Theerthala, Arjun Chatterjee, Anthony Wen-Ming Zang, Maria Kostylew, Yonadav G. Shavit, Sebastien Krier, Mark Riedl
arXiv:2604. 24079v2 Announce Type: replace-cross Abstract: Large Language Models (LLMs) reveal inherent and distinctive personas through dialogue.
By Jisoo Yang, Jongwon Ryu, Minuk Ma, Trung X. Pham, Junyeong Kim