arXiv:2608. 06485v1 Announce Type: cross Abstract: Personality-conditioned LLM agents (PC-Agents) are increasingly used in emotional support, social simulation, and role-playing, motivating the development of lifelong agents that remain coherent over extended interactions.
By Ming Wang, Peidong Wang, Xiaocui Yang, Daling Wang, Shi Feng, Fiona Fui-Hoon Nah, Ee-Peng Lim
arXiv:2605. 09159v2 Announce Type: replace Abstract: Recent work shows that large language models (LLMs) encode behavioral traits ("personas") as linear directions in activation space, often called "persona vectors".
By Nils A. Herrmann, Leander Girrbach, Kirill Bykov, Zeynep Akata
arXiv:2411. 10109v3 Announce Type: replace Abstract: Machine learning can predict human behavior well when substantial structured data are available for well-defined outcomes.
By Joon Sung Park, Carolyn Q. Zou, Jonne Kamphorst, Niles Egan, Aaron Shaw, Benjamin Mako Hill, Carrie Cai, Meredith Ringel Morris, Percy Liang, Robb Willer, Michael S. Bernstein
arXiv:2607. 26853v1 Announce Type: cross Abstract: Human personality theories characterize traits not as isolated attributes captured by a single score, but as stable individual tendencies expressed through the interplay among persons, situations, and behaviors.
By Ruikang Zhang, Shuo Wang, Qi Su
arXiv:2608. 16196v1 Announce Type: new Abstract: Personalized game generation requires inferring a player's abilities and behavioral style from how they play.
By Yifan Lu, Xiaopeng Yuan, Haohan Wang
arXiv:2606. 12730v1 Announce Type: new Abstract: Anticipating LLM behavioral tendencies from low-cost psychometric probes is critical for safe deployment, but only if self-reports (SR) reliably predict behavior.
By Rafal Kocielnik, Pengrui Han, Peiyang Song, Myrl G. Marmarelis, Ramit Debnath, Dean Mobbs, Anima Anandkumar, R. Michael Alvarez