arXiv:2609.22607v1 Announce Type: new
Abstract: We argue here that the current dominant practice in LLM human simulation: prompting instruction-tuned assistant language models to role-play personas,...
By Minwoo Kang, T\'ea Wright, Seun Eisape, Ayush Raj, Suhong Moon, Joseph Suh, Alane Suhr, David M. Chan, John Canny
The paper introduces PRISM, a new framework for evaluating how well large language models (LLMs) maintain persona fidelity in dynamic dialogue. PRISM reframes the task as a structured inverse inference problem grounded in Systemic Functional Linguistics, breaking persona fidelity into Task Framing, Interpersonal Stance, and Linguistic Style dimensions. Experiments demonstrate that PRISM produces more accurate and stable judgments than existing holistic or static psychometric methods, offering a more reliable and auditable evaluation process.
By Mengfan Li, Zesheng Wei, Xuanhua Shi, Yang Deng
The paper examines whether fine‑tuning large language models (LLMs) with personality‑labelled data improves their ability to act as socially interactive agents. Two small open‑weight LLMs were fine‑tuned on a corpus of personality‑labelled social media posts and dialogues, and the resulting models were evaluated in various social interaction scenarios by independent LLM judges. The findings show that the fine‑tuned models do not outperform their baseline counterparts in role‑playing personalities, though they offer comparable text quality and increased linguistic diversity for the Qwen models; low inter‑rater agreement limits confidence in the results, suggesting future work should focus on training data quality and domain alignment.
By Tim Krabbe, Xiaodan Shi
arXiv:2603. 03915v2 Announce Type: replace-cross Abstract: Large Language Models (LLMs) have shown remarkable potential in developing role-playing agents (RPAs).
By Ji-Lun Peng, Yun-Nung Chen
arXiv:2606. 18263v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks.
By Aanisha Bhattacharyya, Yaman Kumar Singla, Rajiv Ratn Shah, Changyou Chen, Jitendra Ajmera
RoleBreak is an open benchmark designed to evaluate long‑horizon role‑playing robustness in spoken dialogue systems. It includes 310 character‑based and user‑centered roles, 6,688 human‑verified dialogue turns, and 11,743 fine‑grained evaluation criteria, with 1,856 turns specifically targeting expressive vocal emotion. The benchmark stresses role consistency, interaction quality, safety, and affect over extended conversations, and the authors evaluated nine system configurations across full‑duplex, omni‑modal, and cascaded ASR–LLM–TTS paradigms.
By Yuqi Wang, Fengyuan Liu, Haochen Luo, Zhiqi Yu, Qi Liu
arXiv:2605. 09159v2 Announce Type: replace Abstract: Recent work shows that large language models (LLMs) encode behavioral traits ("personas") as linear directions in activation space, often called "persona vectors".
By Nils A. Herrmann, Leander Girrbach, Kirill Bykov, Zeynep Akata
The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.
arXiv:2608. 19549v1 Announce Type: new Abstract: This paper addresses the issue of the significant labor required to test interview dialogue systems.
By Mikio Nakano, Kazunori Komatani, Hironori Takeuchi
The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
The paper introduces AdvRole, an adversarial closed‑loop curriculum for training role‑playing agents with large language models. It alternates between an Actor that learns to role‑play and a Rewriter that edits character profiles and dialogue contexts into hard scenarios, using a performance‑gap reward to target the Actor’s weaknesses. Experiments on English, Chinese, and a new multilingual benchmark demonstrate that AdvRole consistently outperforms baseline methods.
By Zheng Zhang, Liu Liu, Qi Chai, Deheng Ye, Peilin Zhao, Mao Zheng, Hao Wang
arXiv:2601.14230v3 Announce Type: replace-cross
Abstract: Multi-agent systems (MAS) are emerging as promising socio-collaborative companions for emotional and cognitive support. However, existing sys...
By Yiyang Wang, Yiqiao Jin, Alex Cabral, Josiah Hester