Defocus blur degrades fine image structures and limits visual perception, which can adversely affect downstream vision tasks. Although recent deep learning deblurring methods have achieved strong performance, their effectiveness depends on training data and often degrades across cameras and lenses due to limited optical diversity and realism in existing datasets.
arXiv:2510.25314v2 Announce Type: replace
Abstract: High-fidelity large-field-of-view (LFOV) 3D sensing, essential for autonomous platforms, is hindered by the coupling of anisotropic off-axis aberra...
By Zongxi Yu, Xiaolong Qian, Shaohua Gao, Qi Jiang, Yao Gao, Kailun Yang, Kaiwei Wang
arXiv:2512.22819v2 Announce Type: replace
Abstract: Panoramic depth estimation captures the complete 360$^\circ$ scene geometry, being essential for robotics and AR/VR applications. While perspective...
By Hualie Jiang, Ziyang Song, Zhiqiang Lou, Rui Xu, Minglang Tan
The paper introduces a 2D Gaussian Splatting pipeline that renders a dominant-eye RGB image and depth proxy, then reprojects and selectively patches the affiliated eye to reduce redundant work. By reusing alpha-blending weights and generating adaptive regions of interest, the method cuts sequential binocular rendering time by 15.5% to 28.8% and GPU memory by 6% to 11% on several datasets, with minimal quality loss. It demonstrates a practical efficiency‑quality trade‑off for static‑scene stereo rendering and suggests further evaluation on dynamic scenes and VR hardware.
By Hongfei Zhu, Ling Zhou
arXiv:2609.38592v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require near...
By Boyuan Tian, Huangying Zhan, Zhan Li, Shin-Fang Chng, Hanwen Yang, Zirui Wang, Yi Xu
Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.
arXiv:2604. 13416v2 Announce Type: replace-cross Abstract: Advances in radiance fields have enabled photorealistic novel view synthesis.
By Cheng-You Lu, Yi-Shan Hung, Wei-Ling Chi, Hao-Ping Wang, Charlie Li-Ting Tsai, Yu-Cheng Chang, Yu-Lun Liu, Thomas Do, Chin-Teng Lin
arXiv:2608.29881v1 Announce Type: new
Abstract: Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective...
By Muxin Liu, Tianbo Liu, Jing Xia, Xiaoyang Lyu, Xiaoshan Wu, Bo Wang, Peng Dai, Zhongrui Wang, Shaoshuai Shi, Xiaojuan Qi
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.
arXiv:2511. 17126v4 Announce Type: replace-cross Abstract: Emerging deep-learning-based lens library pre-training (LensLib-PT) pipeline offers a new avenue for blind lens aberration correction by training a universal neural network, demonstrating strong capability in handling diverse unknown optical degradations.
By Xiaolong Qian, Qi Jiang, Yao Gao, Lei Sun, Kailun Yang, Xian Wang, Zhonghua Yi, Wenyong Li, Ming-Hsuan Yang, Luc Van Gool, Kaiwei Wang
MV-dVRK is the first ex‑vivo surgical dataset that provides multiple exposure‑synchronized stereo viewpoints, accurate surface geometry, and ground‑truth camera poses for endoscopic images. The benchmark’s static subset offers dense SfM reference geometry validated against an industrial 3D scanner, while the dynamic sequences cover ten surgical tasks with increasing kinematic complexity and tissue deformation. Using MV‑dVRK, the authors systematically compare zero‑shot monocular, stereo, multi‑stereo, and multi‑view 3D reconstruction methods, finding that multi‑stereo reconstruction with two endoscopes yields the highest coverage, and that optimization‑based multi‑view methods outperform feed‑forward foundation models when a third viewpoint is added.
By Guido Caccianiga, Sergey Prokudin, Yutong Chen, Bernard Javot, Rachael L'Orsa, Omer Burak Alada\u{g}, Yarden Sharon, Jens Rolinger, Ivan Capobianco, Anton Deguet, Siyu Tang, Katherine J. Kuchenbecker
arXiv:2608.23140v1 Announce Type: new
Abstract: Achieving 360{\deg} coverage is critical for the visual perception systems of autonomous vehicles. Fisheye cameras offer a cost-effective solution by e...
By Matthias Neuwirth-Trapp, Beg\"um Altunbas, Jiayi Wang, Yan Xia, Maarten Bieshaar, Xinyu Huang, Daniel Cremers