Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos for sufficient geometric constraints, making capture expensive and limiting sparse-camera deployment.
arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.
By Zhenjia Li, Jinrang Jia, Yifeng Shi
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.
arXiv:2312. 00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis.
By Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi
3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.
arXiv:2505. 08438v4 Announce Type: replace-cross Abstract: Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes.
By Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Zeke Zexi Hu, Zhicheng Lu, Ying Zhou, Vera Chung, Qiang Qu, Weidong Cai
arXiv:2607. 01202v1 Announce Type: cross Abstract: We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos.
By Liyuan Zhu, Shengyu Huang, Amrita Mazumdar, Tianye Li, Zan Gojcic, Gordon Wetzstein, Iro Armeni, Shalini De Mello, Alex Trevithick
Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation.
arXiv:2606. 00299v1 Announce Type: cross Abstract: While Video Diffusion Models (VDMs) excel at synthesizing high-fidelity videos, enabling precise camera and scene control remains challenging.
By Jiayi Wu, Haoming Cai, Cornelia Fermuller, Christopher Metzler, Yiannis Aloimonos
arXiv:2608. 15024v1 Announce Type: cross Abstract: Current Vision-based SLAM systems fail catastrophically when motion blur corrupts the visual input, as they attempt the ill-posed inverse problem of recovering sharp content from degraded observations.
By Zhiqiang Hu, Shouren Huang, Masatoshi Ishikawa
arXiv:2605. 22069v3 Announce Type: replace-cross Abstract: Novel view synthesis from sparse-view inputs poses a significant challenge in 3D computer vision, particularly for achieving high-quality scene reconstructions with limited viewpoints.
By Hyeseong Kim, Geonhui Son, Deukhee Lee, Dosik Hwang
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue