arXiv Computer Vision

Which Depth Estimator for Jetson AGX Orin? A 2026 Benchmark of Monocular and Stereo Methods

arXiv Computer Vision
Sep 25

FounRef: Robust, Structure-Preserving, and Fast Metric Refinement of Frozen Monocular Foundation Priors with Sparse Anchors

FounRef is a training‑free method that refines frozen monocular foundation priors into dense metric depth by aligning them with sparse metric anchors. It validates anchors against the prior’s predictions, rejects misaligned ones, and applies a structure‑preserving solver to correct depth globally and locally while preserving fine geometry. The approach works out of the box on unseen cameras and scenes, achieving up to 24% lower depth error, 92% lower surface‑normal noise, and nearly 15× faster inference than a leading depth‑completion network.

By Dan Halperin, Mirko M\"ahlisch
arXiv Computer Vision
Sep 17

LiteViLNet: Lightweight Vision-LiDAR Fusion Network for Efficient Road Segmentation

LiteViLNet is a lightweight RGB‑geometry fusion network for road segmentation that uses a MobileNetV3 RGB encoder and a tiny depth‑wise‑separable geometry encoder. Its multi‑scale fusion module enhances modality‑specific features, performs cross‑modal interaction, and applies adaptive gating, while a depth‑wise large‑kernel bridge expands contextual support with minimal overhead. The U‑Net‑style decoder is trained with deep supervision, achieving state‑of‑the‑art performance on KITTI and ORFD benchmarks and running at up to 68.73 FPS on a Jetson Orin NX with TensorRT FP16.

By Daojie Peng, Bingtao Wang, Fulong Ma, Liang Zhang, Jun Ma
arXiv Computer Vision
Sep 25

One View Is Enough: In-the-Wild Monocular Pretraining for Novel View Generation

The paper introduces OVIE, a monocular novel-view synthesis method that eliminates the need for multi‑view training data. By using a frozen depth estimator to generate pseudo‑target views from single images and applying masked and adversarial losses, OVIE is trained on 30 million uncurated images. It achieves state‑of‑the‑art performance on RealEstate10K and DL3DV, produces highly consistent multi‑view trajectories, and runs at 116 FPS—over 600× faster than the fastest baseline.

By Adrien Ramanana Rahary, Nicolas Dufour, Patrick Perez, David Picard