arXiv Computer Vision By Hongfei Zhu, Ling Zhou

From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching

Read the original on arXiv Computer Vision →

The paper introduces a 2D Gaussian Splatting pipeline that renders a dominant-eye RGB image and depth proxy, then reprojects and selectively patches the affiliated eye to reduce redundant work. By reusing alpha-blending weights and generating adaptive regions of interest, the method cuts sequential binocular rendering time by 15.5% to 28.8% and GPU memory by 6% to 11% on several datasets, with minimal quality loss. It demonstrates a practical efficiency‑quality trade‑off for static‑scene stereo rendering and suggests further evaluation on dynamic scenes and VR hardware.

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