arXiv Machine Learning

GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences

Grounded Transitive RL (GTRL) is an offline goal‑conditioned reinforcement learning algorithm that improves upon divide‑and‑conquer value learning by grounding updates with a one‑step temporal‑difference (TD) target. By adding this TD target rather than replacing it, GTRL ensures every state‑goal pair receives an update and corrects bias from hindsight relabeling through reweighting based on reachability. The method was evaluated on nineteen OGBench tasks across stochastic, deterministic, and stitching environments, achieving the highest average success rate among compared approaches.

arXiv Machine Learning
Sep 3

Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL

The paper introduces DCRL (Divide-and-Conquer RL), a method that recursively decomposes offline goal-conditioned reinforcement learning trajectories into a balanced binary tree. By training values from the leaves up to the root, DCRL avoids noisy max-based backups and reduces bootstrap depth from linear to logarithmic, thereby limiting error accumulation. Experiments on diverse goal-reaching tasks show that DCRL outperforms prior flat offline GCRL methods, achieving a higher average score on the most challenging long-horizon OGBench tasks.

By Hyeonseong Jeon, Youngwoon Lee
arXiv AI
2d ago

Learning Multiple Timescales for Goal-Conditioned Reinforcement Learning

The paper introduces Generalized Implicit Temporal Abstraction (GITA), a method for goal-conditioned reinforcement learning that conditions a single value function on multiple temporal abstraction levels (k). By aggregating advantage-weighted supervision across various k values, GITA preserves both long-range signal and local resolution without committing to a single k. Experiments on OGBench show that GITA outperforms existing offline GCRL baselines, improving average success rates by 25 percentage points over HIQL and 7 percentage points over OTA.

By Pedro Robles Dutenhefner, Dikshant Shehmar, Wagner Meira Jr., Marlos C. Machado
arXiv AI
Sep 25

Back to the Definition: Estimating Step-Level Advantages via Trajectory Graphs for Agentic Reinforcement Learning

The paper introduces GRAFT, a Graph-based Faithful sTep-level credit-assignment framework that constructs a trajectory graph from rollout trajectories, recovers node state-values via Bellman iteration, and assigns step-level advantages based on node value differences. It also proposes Graph GAE to further reduce state-value estimation bias. Experiments on multi-turn agentic benchmarks demonstrate consistent improvements over GRPO and other recent agentic RL algorithms.

By Xincheng Yao, Haobo Fu, Weiming Liu, Chongyang Zhang
Hugging Face Trending Papers
Jul 23

Offline RL with Hierarchical Action Chunking

Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets. However, scaling these methods to long-horizon tasks remains a challenge due to the curse of horizon, where value estimation errors can compound through long chains of bootstrapped Bellman backups.

arXiv AI
Jun 19

Connect the Dots: Training LLMs for Long-Lifecycle Agents with Cross-Domain Generalization Via Reinforcement Learning

arXiv:2606. 20002v1 Announce Type: cross Abstract: This work presents a general framework for training large language models (LLMs) to "Connect the Dots" (CoD), a meta-capability required by long-lifecycle agents: as an LLM-based AI agent gets deployed in an environment, it solves a long sequence of tasks while continuously exploring the environment, learning from its own experiences, and iteratively self-updating its context about the environment, thereby achieving progressively better performance on future tasks conditioned on the updated context.

By Yanxi Chen, Weijie Shi, Yuexiang Xie, Boyi Hu, Yaliang Li, Bolin Ding, Jingren Zhou