arXiv Machine Learning

Offline RL with Hierarchical Action Chunking

arXiv:2607. 20834v1 Announce Type: new Abstract: Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets.

Hugging Face Trending Papers
Jul 23

Offline RL with Hierarchical Action Chunking

Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets. However, scaling these methods to long-horizon tasks remains a challenge due to the curse of horizon, where value estimation errors can compound through long chains of bootstrapped Bellman backups.

arXiv Machine Learning
Sep 3

Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL

The paper introduces DCRL (Divide-and-Conquer RL), a method that recursively decomposes offline goal-conditioned reinforcement learning trajectories into a balanced binary tree. By training values from the leaves up to the root, DCRL avoids noisy max-based backups and reduces bootstrap depth from linear to logarithmic, thereby limiting error accumulation. Experiments on diverse goal-reaching tasks show that DCRL outperforms prior flat offline GCRL methods, achieving a higher average score on the most challenging long-horizon OGBench tasks.

By Hyeonseong Jeon, Youngwoon Lee
arXiv Machine Learning
Sep 18

Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation

The paper introduces Reward Stimulation Implicit Q-Learning (RSIQL), a non-hierarchical approach to improve offline goal-conditioned reinforcement learning. RSIQL adds auxiliary reward signals at intermediate states that are predicted to aid progress toward the goal, thereby reducing the delay in training supervision. Experiments on D4RL goal-reaching benchmarks and OGBench demonstrate that RSIQL outperforms baseline goal-conditioned IQL and rivals hierarchical offline methods while maintaining a simple flat policy structure.

By Jing Zhang
arXiv AI
4d ago

HorizonFlow: Variable-Length Planning for Offline Goal-Conditioned RL

HorizonFlow is a hierarchical planner for offline goal-conditioned reinforcement learning that treats the planning horizon as an output rather than a fixed input. It uses a subgoal route planner and an action-prefix controller, both employing insertion-based generation and flow matching, to jointly generate continuous plan content and its length. The method leverages the partially generated plan to guide token insertion and to steer generation toward shorter plans, achieving superior performance on Maze2D, Multi2D, and OGBench benchmarks.

By JunHyeok Oh, Zian Jang, Byung-Jun Lee
arXiv Machine Learning
Aug 14

SEAR: Sample Efficient Action Chunking Reinforcement Learning

arXiv:2603. 01891v2 Announce Type: replace Abstract: Action chunking improves exploration and accelerates value propagation in long-horizon reinforcement learning, but naively applying off-policy methods to the temporally extended action space at reduced decision frequency offsets these gains, leading to poor sample efficiency.

By C. F. Maximilian Nagy, Onur Celik, Emiliyan Gospodinov, Florian Seligmann, Weiran Liao, Aryan Kaushik, Gerhard Neumann
arXiv AI
2d ago

Learning Multiple Timescales for Goal-Conditioned Reinforcement Learning

The paper introduces Generalized Implicit Temporal Abstraction (GITA), a method for goal-conditioned reinforcement learning that conditions a single value function on multiple temporal abstraction levels (k). By aggregating advantage-weighted supervision across various k values, GITA preserves both long-range signal and local resolution without committing to a single k. Experiments on OGBench show that GITA outperforms existing offline GCRL baselines, improving average success rates by 25 percentage points over HIQL and 7 percentage points over OTA.

By Pedro Robles Dutenhefner, Dikshant Shehmar, Wagner Meira Jr., Marlos C. Machado
arXiv Machine Learning
Sep 25

Learning from Mixed-Quality Deployment Experience for Robot Manipulation

The paper introduces Predictive Action Chunk Learning (PACL), a method for improving robot manipulation policies using mixed-quality deployment experience. PACL first trains a predictive chunk-level critic to evaluate temporally extended action sequences, then uses the critic’s quality estimates to guide a diffusion actor that learns from both successful and failed rollouts. Experiments on simulated and real robots demonstrate that PACL consistently enhances pretrained policies and outperforms strong imitation learning and offline reinforcement learning baselines.

By Yangang Ren, Yujie Yan, Zirui Li, Jiaming Guo, Di Zeng, Ji Tao, Lan Yu, Xuesong Tian, Chen Lv