Offline RL with Hierarchical Action Chunking
arXiv:2607. 20834v1 Announce Type: new Abstract: Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets.
Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets. However, scaling these methods to long-horizon tasks remains a challenge due to the curse of horizon, where value estimation errors can compound through long chains of bootstrapped Bellman backups.
arXiv:2607. 20834v1 Announce Type: new Abstract: Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets.
arXiv:2608.29061v1 Announce Type: new Abstract: Offline goal-conditioned reinforcement learning (GCRL) aims to learn policies for reaching diverse goals entirely from fixed trajectory data. Long-hori...
The paper introduces DCRL (Divide-and-Conquer RL), a method that recursively decomposes offline goal-conditioned reinforcement learning trajectories into a balanced binary tree. By training values from the leaves up to the root, DCRL avoids noisy max-based backups and reduces bootstrap depth from linear to logarithmic, thereby limiting error accumulation. Experiments on diverse goal-reaching tasks show that DCRL outperforms prior flat offline GCRL methods, achieving a higher average score on the most challenging long-horizon OGBench tasks.
arXiv:2607. 17973v1 Announce Type: new Abstract: Latent world models have emerged as a powerful planning paradigm by learning action-conditioned predictive dynamics and using them as internal simulators to imagine and evaluate candidate action sequences.
HorizonFlow is a hierarchical planner for offline goal-conditioned reinforcement learning that treats the planning horizon as an output rather than a fixed input. It uses a subgoal route planner and an action-prefix controller, both employing insertion-based generation and flow matching, to jointly generate continuous plan content and its length. The method leverages the partially generated plan to guide token insertion and to steer generation toward shorter plans, achieving superior performance on Maze2D, Multi2D, and OGBench benchmarks.
The paper introduces Reward Stimulation Implicit Q-Learning (RSIQL), a non-hierarchical approach to improve offline goal-conditioned reinforcement learning. RSIQL adds auxiliary reward signals at intermediate states that are predicted to aid progress toward the goal, thereby reducing the delay in training supervision. Experiments on D4RL goal-reaching benchmarks and OGBench demonstrate that RSIQL outperforms baseline goal-conditioned IQL and rivals hierarchical offline methods while maintaining a simple flat policy structure.
Recent advances in generative planning have made trajectory inpainting a promising approach to offline goal-conditioned reinforcement learning. However, these methods typically specify the planning ho...
The paper introduces Generalized Implicit Temporal Abstraction (GITA), a method for goal-conditioned reinforcement learning that conditions a single value function on multiple temporal abstraction levels (k). By aggregating advantage-weighted supervision across various k values, GITA preserves both long-range signal and local resolution without committing to a single k. Experiments on OGBench show that GITA outperforms existing offline GCRL baselines, improving average success rates by 25 percentage points over HIQL and 7 percentage points over OTA.
arXiv:2604. 03208v2 Announce Type: replace Abstract: World models are a promising path to zero-shot embodied control through planning.
arXiv:2602. 05031v2 Announce Type: replace Abstract: Planning with a learned model remains a key challenge in model-based reinforcement learning (RL).
arXiv:2609.36250v1 Announce Type: new Abstract: Action chunking provides temporal abstraction in reinforcement learning by selecting short action sequences instead of individual actions, but many exi...
The paper introduces the Dual-Latent World Model (Dual-WM), which separates local execution and long-range planning into distinct latent spaces and dynamics models. A new learning method, Long-Horizon Representation Learning with Weighted Rollout (LoRe), supervises predictions at both levels using exponential horizon weights. Experiments on five goal-conditioned visual control tasks show that Dual-WM improves success rates over strong baselines, especially at longer horizons.