arXiv Machine Learning

Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL

The paper introduces DCRL (Divide-and-Conquer RL), a method that recursively decomposes offline goal-conditioned reinforcement learning trajectories into a balanced binary tree. By training values from the leaves up to the root, DCRL avoids noisy max-based backups and reduces bootstrap depth from linear to logarithmic, thereby limiting error accumulation. Experiments on diverse goal-reaching tasks show that DCRL outperforms prior flat offline GCRL methods, achieving a higher average score on the most challenging long-horizon OGBench tasks.

arXiv Machine Learning
Sep 30

GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences

Grounded Transitive RL (GTRL) is an offline goal‑conditioned reinforcement learning algorithm that improves upon divide‑and‑conquer value learning by grounding updates with a one‑step temporal‑difference (TD) target. By adding this TD target rather than replacing it, GTRL ensures every state‑goal pair receives an update and corrects bias from hindsight relabeling through reweighting based on reachability. The method was evaluated on nineteen OGBench tasks across stochastic, deterministic, and stitching environments, achieving the highest average success rate among compared approaches.

By Abdul Monaf Chowdhury, MD Sameer Iqbal Chowdhury, Shifat E Arman, Md Mehedi Hasan
Hugging Face Trending Papers
Jul 23

Offline RL with Hierarchical Action Chunking

Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets. However, scaling these methods to long-horizon tasks remains a challenge due to the curse of horizon, where value estimation errors can compound through long chains of bootstrapped Bellman backups.

arXiv AI
Sep 30

HorizonFlow: Variable-Length Planning for Offline Goal-Conditioned RL

HorizonFlow is a hierarchical planner for offline goal-conditioned reinforcement learning that treats the planning horizon as an output rather than a fixed input. It uses a subgoal route planner and an action-prefix controller, both employing insertion-based generation and flow matching, to jointly generate continuous plan content and its length. The method leverages the partially generated plan to guide token insertion and to steer generation toward shorter plans, achieving superior performance on Maze2D, Multi2D, and OGBench benchmarks.

By JunHyeok Oh, Zian Jang, Byung-Jun Lee
arXiv AI
Jul 20

Process Reward Informed Tree Rollout for Effective Multi-Turn RL

arXiv:2607. 15610v1 Announce Type: cross Abstract: Reinforcement learning (RL) has become a key approach for training LLM agents, yet popular methods such as GRPO/RLOO rely on multiple independently sampled complete trajectories for advantage estimation.

By Xintong Li, Sha Li, Yuwei Zhang, Changlong Yu, Rongmei Lin, Hongye Jin, Shuyi Guan, Xin Liu, Linwei Li, Qingyu Yin, Jingbo Shang
arXiv AI
Oct 2

Learning Multiple Timescales for Goal-Conditioned Reinforcement Learning

The paper introduces Generalized Implicit Temporal Abstraction (GITA), a method for goal-conditioned reinforcement learning that conditions a single value function on multiple temporal abstraction levels (k). By aggregating advantage-weighted supervision across various k values, GITA preserves both long-range signal and local resolution without committing to a single k. Experiments on OGBench show that GITA outperforms existing offline GCRL baselines, improving average success rates by 25 percentage points over HIQL and 7 percentage points over OTA.

By Pedro Robles Dutenhefner, Dikshant Shehmar, Wagner Meira Jr., Marlos C. Machado
arXiv AI
Jul 23

ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking

arXiv:2601. 06487v3 Announce Type: replace-cross Abstract: Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.

By Qiang Zhang, Boli Chen, Fanrui Zhang, Ruixue Ding, Shihang Wang, Qiuchen Wang, Yinfeng Huang, Haonan Zhang, Rongxiang Zhu, Pengyong Wang, Ailin Ren, Xin Li, Pengjun Xie, Jiawei Liu, Ning Guo, Jingren Zhou, Zheng-Jun Zha
arXiv Machine Learning
Sep 18

EmbodiedMind: Adaptive Data Curation and Prefix-Tree Reinforcement Learning for Efficient Embodied Intelligence

EmbodiedMind introduces a three-stage training paradigm for embodied foundation models that tackles inefficient sample use, task imbalance, and credit assignment in long-horizon planning. The stages—Rejection Sampling-based Fine‑Tuning, Iterative Rejection GRPO, and Trie‑GRPO—filter low‑informative data, balance task difficulty, and use action prefix trees for step‑level advantage estimation. This approach yields a state‑of‑the‑art average performance of 70.02% across 18 benchmarks, notably improving long‑horizon task planning accuracy.

By Feifan Wang, Zongbing Zhang, Yu Zhang, Lingfeng Wang, Yurui Zhu, Jin Deng, Mingliang Zhang, Zhengguang Gao, Yongcheng Wang, Jin Xu, Ri Yang