arXiv AI

Illuminating the Three Dogmas of Reinforcement Learning under Evolutionary Light

arXiv AI
Sep 10

Efficient Exploration Is Enough

arXiv:2609.07575v1 Announce Type: cross Abstract: This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic...

By Mikel Malag\'on, Jon Vadillo, Josu Ceberio, Michael Bowling, Jose A. Lozano
Hugging Face Trending Papers
Aug 3

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions.

arXiv AI
Aug 3

Embedded Universal Predictive Intelligence: a coherent framework for multi-agent learning

arXiv:2511. 22226v2 Announce Type: replace Abstract: The standard theory of model-free reinforcement learning assumes that the environment dynamics are stationary and that agents are decoupled from their environment, such that policies are treated as being separate from the world they inhabit.

By Alexander Meulemans, Rajai Nasser, Maciej Wo{\l}czyk, Marissa A. Weis, Seijin Kobayashi, Blake Richards, Guillaume Lajoie, Angelika Steger, Marcus Hutter, James Manyika, Rif A. Saurous, Jo\~ao Sacramento, Blaise Ag\"uera y Arcas
arXiv AI
Sep 12

Autonomy, Social Norms, and Alignment: Towards a Developmental Framework for Autonomous Artificial Agents

The paper proposes a developmental framework for autonomous artificial agents that emphasizes learning social norms and alignment through direct interaction with dynamic environments. It argues that intrinsic motivations such as curiosity and competence can guide exploration, but also complicate alignment with human goals. By drawing parallels to child development, the authors suggest that regulatory sandboxes serve as pedagogical spaces where agents gradually acquire moral agency and adapt their behaviors through experience and cooperation.

By Marica Notte, Ludovica Marinucci, Vieri Giuliano Santucci
arXiv AI
Aug 5

Quo Vadis, World Modeling?

arXiv:2608. 02713v1 Announce Type: cross Abstract: Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize.

By Yu Yang, Xuemeng Yang, Licheng Wen, Lingdong Kong, Xiaobin Hu, Dongyue Lu, Wei Chow, Xiyan Huang, Yuxiang Feng, Yue Liao, Jianbiao Mei, Daocheng Fu, Rong Wu, Pinlong Cai, Ran Yi, Ying Tai, Jiangning Zhang, Botian Shi, Yong Liu, Shuicheng Yan
arXiv AI
Sep 4

Environment Evolution for Terminal Agents

The paper introduces "environment evolution," a method that incrementally raises the difficulty of interactive environments off‑policy, scheduling their generation across training generations to supply continuous learning signals. It derives three evolution directions tied to a multi‑turn learning objective and implements them via a loop‑engineered multi‑agent harness. Experiments with models such as Hy4 preview, Claude Opus 5, GPT‑5.6 Sol, Qwen3.6‑27B, and Qwen3.6‑35B‑A3B demonstrate that this approach consistently creates harder environments and boosts terminal‑agent performance on Terminal‑Bench 2.1 by 14.4–18.0 percentage points.

By Zhiyuan Fan, Tinghao Yu, Yuanjun Cai, Jiang Zhou, Jiangtao Guan, Jincheng Liu, Yun Yang, Dingxin Hu, Zhuo Han, Xing Wu, Feng Zhang, Lilin Wang
Hugging Face Trending Papers
Sep 3

Environment Evolution for Terminal Agents

The paper introduces "environment evolution," a method that incrementally raises the difficulty of interactive environments for terminal agents using off‑policy updates. It derives three evolution directions tied to a multi‑turn learning objective and implements them via a loop‑engineered multi‑agent harness. Experiments with models such as Hy4 preview, Claude Opus 5, GPT‑5.6 Sol, Qwen3.6‑27B, and Qwen3.6‑35B‑A3B demonstrate that this approach consistently generates harder environments and yields significant performance gains on Terminal‑Bench 2.1.

arXiv AI
6d ago

Darwin-Claw: Environment-Adaptive Experience Consolidation for Recursively Self-Evolving Agents

Darwin‑Claw is a new framework for large language model agents that enables environment‑adaptive, self‑evolving behavior. It systematically distills episodic experiences into prototype vectors through a hierarchical experience consolidation system, providing context‑sensitive perception patches and explicit optimization signals for skill refinement. The method is deployable with mainstream agent systems and, according to experiments on WildClawBench, delivers significant performance gains while maintaining controllability and stability.

By Mingze Yin, Xiaohan Wang, Dian Li, Longfei Luo, Jiahong Yan, Yiheng Zhu, Chang-Yu Hsieh
arXiv AI
Oct 16

EvolvingBrain: An Adaptive Skill System for Multi-modal Agents Self-Evolution in Open Worlds

EvolvingBrain introduces an adaptive skill system that enables multi-modal agents to self‑evolve in open worlds. The system comprises Stratified Skill Self‑Evolution, which extracts procedural and problematic patterns from trajectories to build a multi‑granularity skill architecture, and State‑Aware Adaptive Execution, which uses structured memory to guide skill fusion based on the agent’s current state. Experiments on VAB‑Minecraft and DiscoveryWorld show improved success rates and generalization, with code available for public release.

By Runxuan Liu, Jingqi Shi, Baoxin Wang, Honghong Zhao, Haoyuan Xu, Yueqing Sun, Jiafeng Liang, Tao He, Dayong Wu, Qi Gu, Shijin Wang, Ming Liu, Bing Qin