Can In-Context Learning Support Intrinsic Curiosity?
arXiv:2606. 19476v1 Announce Type: cross Abstract: Effective machine learning depends not only on how we model data, but also on what data we choose to collect.
arXiv:2606. 19476v1 Announce Type: cross Abstract: Effective machine learning depends not only on how we model data, but also on what data we choose to collect.
arXiv:2507.11482v5 Announce Type: replace Abstract: Artificial learning systems are graduating from passive learners to increasingly autonomous agents, lending pragmatic urgency to the question of wh...
arXiv:2605. 14211v3 Announce Type: replace Abstract: Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales.
Effective machine learning depends not only on how we model data, but also on what data we choose to collect. While large sequence models have revolutionized data modeling, the problem of automated data selection, or "intrinsic curiosity", remains a significant challenge.
arXiv:2607. 29419v1 Announce Type: cross Abstract: In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process.
arXiv:2606. 17680v1 Announce Type: new Abstract: Reinforcement learning (RL) has emerged as a powerful paradigm for training Large Language Models (LLMs) as agents.
arXiv:2609.15364v1 Announce Type: new Abstract: Digital agents must often adapt to new environments whose interfaces, tools, and failure modes are not fully captured by pretrained models. We introduc...
The paper introduces ELEMENT, a framework that combines episodic and lifelong entropy maximization to drive reward-free exploration in reinforcement learning. It addresses two key limitations of existing entropy-based methods: the vanishing intrinsic reward after a state is visited and the computational cost of estimating entropy over large datasets. ELEMENT achieves this by deriving an average episodic state entropy reward and employing a k‑NN graph‑based estimator for lifelong entropy, leading to superior state coverage and unsupervised pre‑training performance compared to current baselines.
arXiv:2508. 14751v2 Announce Type: replace Abstract: We study goal-conditioned reinforcement learning in partially observable environments with sparse rewards and large, structured goal spaces.
Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions.
arXiv:2606. 27330v1 Announce Type: cross Abstract: Multimodal web agents can assist humans in operating repetitive GUI tasks, where effective task planning is essential for decomposing complex tasks into executable actions.
arXiv:2606. 15306v1 Announce Type: cross Abstract: We envision continually learning agentic systems that become more useful over time: as they encounter sequences of related tasks, they should infer the hidden structure shared across those tasks and use it to improve future decisions.