arXiv AI

Darwin-Claw: Environment-Adaptive Experience Consolidation for Recursively Self-Evolving Agents

Darwin‑Claw is a new framework for large language model agents that enables environment‑adaptive, self‑evolving behavior. It systematically distills episodic experiences into prototype vectors through a hierarchical experience consolidation system, providing context‑sensitive perception patches and explicit optimization signals for skill refinement. The method is deployable with mainstream agent systems and, according to experiments on WildClawBench, delivers significant performance gains while maintaining controllability and stability.

arXiv Machine Learning
Sep 14

PACEvolve: Enabling Progress-Aware Consistent Evolution

The paper introduces PACEvolve, a framework that improves self‑evolving agents powered by Large Language Models by addressing their tendency to become trapped in local contexts and repeat flawed hypotheses. It does so through three techniques: Hierarchical Context Management to prune memory, Momentum‑Based Backtracking to escape local minima, and a self‑adaptive Collaborative Evolution policy to balance refinement and knowledge transfer. These methods enable the agents to maintain a global view of search momentum and achieve state‑of‑the‑art results on complex evolutionary benchmarks.

By Minghao Yan, Bo Peng, Benjamin Coleman, Ziqi Chen, Zhouhang Xie, Shuo Chen, Zhankui He, Noveen Sachdeva, Isabella Ye, Weili Wang, Chi Wang, Ed H. Chi, Fernando Pereira, Wang-Cheng Kang, Derek Zhiyuan Cheng, Beidou Wang
arXiv AI
Oct 7

Principles that Guide, Actions that Inform: Agent Evolution via Knowledge Abstraction

The paper introduces SAGA, a framework that enables large language model agents to evolve by abstracting experiences into reusable principles, procedures, and episodic descriptions. SAGA transforms interaction trajectories into hierarchical knowledge with explicit applicability conditions, linking them back to execution evidence. Experiments on ScienceWorld and ALFWorld show that this execution–abstraction feedback loop improves task performance, and ablation studies confirm the importance of contextual instantiation and action regulation.

By Bowen Ye, Yongchao Xu, Junkai Ma, Xiang Yin, Wenzhao Li
arXiv AI
Aug 20

SPADE: Self-Play in Adaptive Synthetic Executable Environments

SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."

By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv AI
Jul 31

Living-Harness Is an Interactive-Agent Evolver

arXiv:2607. 26598v1 Announce Type: cross Abstract: Large language model (LLM) agents may recover from a failure within an episode or after a retry, yet the same execution failure can recur in later tasks because post-episode feedback rarely revises the persistent harness that guides future interactions.

By Yuetian Du, Yucheng Wang, He Xu, Jiexu Xu, Shanwen Tan, Bing Zhao, Boyu Yang, Zhijie Xu, Ming Kong, Hu Wei, Jie Liu, Qiang Zhu
arXiv AI
4d ago

EvolvingBrain: An Adaptive Skill System for Multi-modal Agents Self-Evolution in Open Worlds

EvolvingBrain introduces an adaptive skill system that enables multi-modal agents to self‑evolve in open worlds. The system comprises Stratified Skill Self‑Evolution, which extracts procedural and problematic patterns from trajectories to build a multi‑granularity skill architecture, and State‑Aware Adaptive Execution, which uses structured memory to guide skill fusion based on the agent’s current state. Experiments on VAB‑Minecraft and DiscoveryWorld show improved success rates and generalization, with code available for public release.

By Runxuan Liu, Jingqi Shi, Baoxin Wang, Honghong Zhao, Haoyuan Xu, Yueqing Sun, Jiafeng Liang, Tao He, Dayong Wu, Qi Gu, Shijin Wang, Ming Liu, Bing Qin
arXiv AI
Sep 25

Breaking the Environment Wall: Evolving LLM Agent Environments for Recursive Self-Improvement

The paper introduces Env‑Rethink, a 27B post‑trained model system designed to help large language model agents better interact with complex, evolving environments. It builds Collection Maps and Event Logs to organize scattered information, uses offline trajectory learning to detect noise, and generates virtual event histories to evolve environments for more challenging tasks. Experiments show that Env‑Rethink improves downstream task performance by over 15.1% rubric pass rate across nine models on 30 tasks.

By Yukai Wu, Yuanjing Yang, Le Zhou, Shaokun Han, Haoyu Wang, Zirui Tang, Weihuang Zheng, Maxm Pan, Xuanhe Zhou, Fan Wu