arXiv AI

EvolvingBrain: An Adaptive Skill System for Multi-modal Agents Self-Evolution in Open Worlds

EvolvingBrain introduces an adaptive skill system that enables multi-modal agents to self‑evolve in open worlds. The system comprises Stratified Skill Self‑Evolution, which extracts procedural and problematic patterns from trajectories to build a multi‑granularity skill architecture, and State‑Aware Adaptive Execution, which uses structured memory to guide skill fusion based on the agent’s current state. Experiments on VAB‑Minecraft and DiscoveryWorld show improved success rates and generalization, with code available for public release.

arXiv AI
23h ago

Darwin-Claw: Environment-Adaptive Experience Consolidation for Recursively Self-Evolving Agents

Darwin‑Claw is a new framework for large language model agents that enables environment‑adaptive, self‑evolving behavior. It systematically distills episodic experiences into prototype vectors through a hierarchical experience consolidation system, providing context‑sensitive perception patches and explicit optimization signals for skill refinement. The method is deployable with mainstream agent systems and, according to experiments on WildClawBench, delivers significant performance gains while maintaining controllability and stability.

By Mingze Yin, Xiaohan Wang, Dian Li, Longfei Luo, Jiahong Yan, Yiheng Zhu, Chang-Yu Hsieh
arXiv Machine Learning
Oct 8

SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning

SkillRL is a framework that enhances large language model agents by automatically discovering and evolving skills from raw experience. It builds a hierarchical skill library called SkillBank, uses an adaptive retrieval strategy for heuristics, and allows the skill library to co‑evolve with the agent’s policy during reinforcement learning. These techniques reduce token usage and improve reasoning, achieving state‑of‑the‑art results on ALFWorld, WebShop, and seven search‑augmented tasks, outperforming baselines by 15.3% and remaining robust as task complexity grows.

By Peng Xia, Jianwen Chen, Hanyang Wang, Jiaqi Liu, Kaide Zeng, Yu Wang, Siwei Han, Yiyang Zhou, Xujiang Zhao, Haifeng Chen, Zeyu Zheng, Cihang Xie, Huaxiu Yao
arXiv AI
Jun 3

PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft

arXiv:2605. 27762v2 Announce Type: replace Abstract: We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience.

By Yuchen Guo, Junli Gong, Weicheng Wang, Hongmin Cai, Yiu-ming Cheung, Weifeng Su
arXiv AI
Aug 14

MindMemOS: A Portable and Self-Evolving Memory Operating Layer for AI Agents

arXiv:2608. 12428v1 Announce Type: new Abstract: Memory is a core component of AI agents, enabling them to accumulate experience, maintain personalization, and adapt over long-term interactions.

By Kaichao Liang, Yuqi Cui, Hao Kong, Xinyuan Huang, Guohaotian Hou, Qingcan Kang, Liang Chen, Yiyang Yin, Ke Ye, Jiaquan Guo, Da Chen, Lingan Zeng, Yixing Peng, Rong Yao, Shixiong Kai, Mingxuan Yuan
arXiv AI
Sep 1

Motus2: A Self-Evolving General World Model for Dexterous Manipulation

Motus2 is a self‑evolving general world model designed for dexterous manipulation. It integrates a shared‑weight model that offers three control interfaces—a policy, a simulator, and an evaluator—forming a closed decision‑and‑learning loop for policy improvement. The system scales both model size and data, progressing from large‑scale monocular egocentric data to synchronized stereo data and robot‑domain adaptation, while also incorporating tactile feedback and a biomimetic platform with dual arms and hands.

By Hongzhe Bi, Zihao Zhou, Yihang Tang, Jingrui Pang, Shuhe Huang, Haitian Liu, Runqing Wang, Shuai Huang, Yichen Wang, Yiming Cheng, Ruowen Zhao, Zhenghua Li, Hengkai Tan, Xiaolong Liu, Jinhui Wan, Jiabao Liu, Min Zhao, Fan Bao, Jun Zhu
arXiv AI
Sep 4

CoMAP: Co-Evolving World Models and Agent Policies for LLM Agents

CoMAP introduces a framework that jointly evolves textual world models and agent policies through a closed‑loop interaction. At each decision step the world model forecasts future state feedback for candidate actions, while the agent reflects on the reliability of this feedback to refine its action. The resulting on‑policy trajectories are used to self‑distill and update the world model, improving prediction accuracy and long‑horizon decision‑making across embodied planning, web navigation, and tool‑use benchmarks.

By Youwei Liu, Jian Wang, Hanlin Wang, Wenjie Li