arXiv:2606. 03692v1 Announce Type: new Abstract: Recent AI agents can flexibly invoke skills to solve complex tasks, but their long-term improvement is fundamentally constrained by a lack of systematic skill construction, accumulation, and transfer.
By Yuan Xiong, Ziqi Miao, Qian Chen, Lijun Li, Yequan Wang, Shizhu He, Jun Zhao, Kang Liu
Darwin‑Claw is a new framework for large language model agents that enables environment‑adaptive, self‑evolving behavior. It systematically distills episodic experiences into prototype vectors through a hierarchical experience consolidation system, providing context‑sensitive perception patches and explicit optimization signals for skill refinement. The method is deployable with mainstream agent systems and, according to experiments on WildClawBench, delivers significant performance gains while maintaining controllability and stability.
By Mingze Yin, Xiaohan Wang, Dian Li, Longfei Luo, Jiahong Yan, Yiheng Zhu, Chang-Yu Hsieh
SkillRL is a framework that enhances large language model agents by automatically discovering and evolving skills from raw experience. It builds a hierarchical skill library called SkillBank, uses an adaptive retrieval strategy for heuristics, and allows the skill library to co‑evolve with the agent’s policy during reinforcement learning. These techniques reduce token usage and improve reasoning, achieving state‑of‑the‑art results on ALFWorld, WebShop, and seven search‑augmented tasks, outperforming baselines by 15.3% and remaining robust as task complexity grows.
By Peng Xia, Jianwen Chen, Hanyang Wang, Jiaqi Liu, Kaide Zeng, Yu Wang, Siwei Han, Yiyang Zhou, Xujiang Zhao, Haifeng Chen, Zeyu Zheng, Cihang Xie, Huaxiu Yao
arXiv:2609.40137v1 Announce Type: cross
Abstract: We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans...
By Seungeun Rho, Jeonghwan Kim, Xue Bin Peng, Sehoon Ha
arXiv:2605.14211v4 Announce Type: replace
Abstract: Long-horizon visuomotor tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrat...
By Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun
arXiv:2605. 27762v2 Announce Type: replace Abstract: We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience.
By Yuchen Guo, Junli Gong, Weicheng Wang, Hongmin Cai, Yiu-ming Cheung, Weifeng Su