arXiv AI By Runxuan Liu, Jingqi Shi, Baoxin Wang, Honghong Zhao, Haoyuan Xu, Yueqing Sun, Jiafeng Liang, Tao He, Dayong Wu, Qi Gu, Shijin Wang, Ming Liu, Bing Qin

EvolvingBrain: An Adaptive Skill System for Multi-modal Agents Self-Evolution in Open Worlds

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EvolvingBrain introduces an adaptive skill system that enables multi-modal agents to self‑evolve in open worlds. The system comprises Stratified Skill Self‑Evolution, which extracts procedural and problematic patterns from trajectories to build a multi‑granularity skill architecture, and State‑Aware Adaptive Execution, which uses structured memory to guide skill fusion based on the agent’s current state. Experiments on VAB‑Minecraft and DiscoveryWorld show improved success rates and generalization, with code available for public release.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
23h ago

Darwin-Claw: Environment-Adaptive Experience Consolidation for Recursively Self-Evolving Agents

Darwin‑Claw is a new framework for large language model agents that enables environment‑adaptive, self‑evolving behavior. It systematically distills episodic experiences into prototype vectors through a hierarchical experience consolidation system, providing context‑sensitive perception patches and explicit optimization signals for skill refinement. The method is deployable with mainstream agent systems and, according to experiments on WildClawBench, delivers significant performance gains while maintaining controllability and stability.

By Mingze Yin, Xiaohan Wang, Dian Li, Longfei Luo, Jiahong Yan, Yiheng Zhu, Chang-Yu Hsieh
arXiv Machine Learning
Oct 8

SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning

SkillRL is a framework that enhances large language model agents by automatically discovering and evolving skills from raw experience. It builds a hierarchical skill library called SkillBank, uses an adaptive retrieval strategy for heuristics, and allows the skill library to co‑evolve with the agent’s policy during reinforcement learning. These techniques reduce token usage and improve reasoning, achieving state‑of‑the‑art results on ALFWorld, WebShop, and seven search‑augmented tasks, outperforming baselines by 15.3% and remaining robust as task complexity grows.

By Peng Xia, Jianwen Chen, Hanyang Wang, Jiaqi Liu, Kaide Zeng, Yu Wang, Siwei Han, Yiyang Zhou, Xujiang Zhao, Haifeng Chen, Zeyu Zheng, Cihang Xie, Huaxiu Yao
arXiv AI
Jun 3

PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft

arXiv:2605. 27762v2 Announce Type: replace Abstract: We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience.

By Yuchen Guo, Junli Gong, Weicheng Wang, Hongmin Cai, Yiu-ming Cheung, Weifeng Su