GaitSpan: Growing Humanoid Locomotion from Walking to Running
arXiv:2607. 12114v1 Announce Type: cross Abstract: A humanoid that can walk should not relearn locomotion from scratch to jog or run.
arXiv:2606. 05234v1 Announce Type: cross Abstract: Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that lack the ability to adapt to dynamic real-world environments or individual user characteristics.
arXiv:2607. 12114v1 Announce Type: cross Abstract: A humanoid that can walk should not relearn locomotion from scratch to jog or run.
arXiv:2606. 15896v1 Announce Type: cross Abstract: Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective.
arXiv:2607. 29172v1 Announce Type: cross Abstract: While robot foundation models are growing increasingly capable, the strongest models are typically trained on proprietary data and remain closed-source, limiting downstream users' ability to adapt them to new tasks, embodiments, and deployment settings.
arXiv:2608. 02069v1 Announce Type: cross Abstract: Developing deployable locomotion policies through conventional reinforcement learning often requires complex reward engineering and expensive training times.
arXiv:2607. 24083v1 Announce Type: new Abstract: Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process.
arXiv:2606. 04718v1 Announce Type: cross Abstract: Humans primarily rely on walking and running to traverse complex terrains, without resorting to unnecessarily complex motion patterns.
arXiv:2607. 09773v1 Announce Type: new Abstract: Computer-use agents must solve long-horizon tasks through repeated interaction with partially observable, multimodal desktop environments.
arXiv:2608. 00715v1 Announce Type: cross Abstract: Learning-based controllers can deliver exoskeleton assistance after training entirely in physics-based simulation, yet few controllers that address human-device co-adaptation have been validated on real users by whole-body metabolic measurement, the standard benchmark for assistive walking.
arXiv:2608. 01506v1 Announce Type: cross Abstract: Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift.
arXiv:2605. 23733v2 Announce Type: replace-cross Abstract: Whole-body tracking (WBT) models have become a key foundation for humanoid robots, enabling them to imitate diverse motions with high fidelity.
arXiv:2608. 16837v1 Announce Type: cross Abstract: Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation.
arXiv:2510. 18348v2 Announce Type: replace-cross Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise.