Energy-Efficient Gait Adaptation via Hierarchical Reinforcement Learning for Quadrupedal Locomotion Across Diverse Terrains
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
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arXiv:2606. 15896v1 Announce Type: cross Abstract: Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective.
arXiv:2509. 06296v2 Announce Type: replace-cross Abstract: Traditional on-policy reinforcement learning (RL) controllers for quadrupedal locomotion often suffer from low data efficiency, requiring millions of interactions with simulated environments to achieve stable control.
arXiv:2607. 13579v1 Announce Type: cross Abstract: Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors.
arXiv:2607. 18135v1 Announce Type: cross Abstract: Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control.
arXiv:2606. 04718v1 Announce Type: cross Abstract: Humans primarily rely on walking and running to traverse complex terrains, without resorting to unnecessarily complex motion patterns.
arXiv:2610.01260v1 Announce Type: cross Abstract: Quadrupedal locomotion requires balancing conflicting objectives such as command tracking, stability, and energy efficiency, yet conventional reinfor...