arXiv:2606. 19633v1 Announce Type: cross Abstract: Perceptive legged locomotion over discontinuous terrain (e.
By Francisco Affonso, Matheus P. Angarola, Ana Luiza Mineiro, Aditya Potnis, Marcelo Becker, Girish Chowdhary
arXiv:2510. 18348v2 Announce Type: replace-cross Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise.
By Alexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis
arXiv:2608. 02069v1 Announce Type: cross Abstract: Developing deployable locomotion policies through conventional reinforcement learning often requires complex reward engineering and expensive training times.
By Martin Opat
arXiv:2608. 07328v1 Announce Type: cross Abstract: Hardware failures require legged robots to rapidly reorganize coordination and gait timing to maintain stability and mobility.
By Giovanbattista Gravina, Luca Rossini, Carlo Rizzardo, Arturo Laurenzi, Nikos Tsagarakis
arXiv:2607. 12114v1 Announce Type: cross Abstract: A humanoid that can walk should not relearn locomotion from scratch to jog or run.
By Kwan-Yee Lin, Zilin Wang, Janelle J. Liu, Stella X. Yu
arXiv:2606. 15896v1 Announce Type: cross Abstract: Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective.
By Loukas Kordos, Leonard T. Franz, Simon Rappenecker, Oliver Hausdoerfer, Angela P. Schoellig, Pavel Kolev, Georg Martius