arXiv:2603. 13707v3 Announce Type: replace-cross Abstract: Humanoid loco-manipulation requires coordinated task-space motion planning with stable loco-manipulation command tracking under complex robot-environment dynamics and long-horizon tasks.
By Zhaoyuan Gu, Yipu Chen, Zimeng Chai, Alfred Cueva, Thong Nguyen, Yifan Wu, Huishu Xue, Minji Kim, Isaac Legene, Fukang Liu, KyoungMok Kim, Ayan Barula, Yongxin Chen, Ye Zhao
arXiv:2606. 11092v1 Announce Type: cross Abstract: Elite humanoid soccer shooting requires whole-body stability, high-impulse whole-body interactions, and accuracy to targets.
By Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li
GigaBrain-WBC-0.5 is a Behavior World Model that uses a causal Transformer to predict next actions, states, and a distribution over latent behavior commands for humanoid whole-body control. It incorporates an automatic terrain-annotation pipeline to recover 3D contact geometry from motion data, allowing the model to learn how terrain and objects influence dynamics. The system detects implausible commands online, retracts them onto learned behaviors, and achieves high success rates in terrain interaction, command robustness, and fall recovery, with promising hardware trials on different robots.
By Ziyang Cheng, Tianshu Tang, Jinxin Lan, Xinze Chen, Yuhan Gong, Zhichao Liu, Changzhong Wu, Yahao Mao, Zongyan Deng, Mingxuan Ma, Huasen Xi, Yilong Liu, Yutong Wu, Xiaofeng Wang, Yang Wang, Yun Ye, Guan Huang, Xiaojie Jin, Zheng Zhu, Jiwen Lu
arXiv:2605. 23733v2 Announce Type: replace-cross Abstract: Whole-body tracking (WBT) models have become a key foundation for humanoid robots, enabling them to imitate diverse motions with high fidelity.
By Ming Yang, Tao Yu, Feng Li, Hua Chen
ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.
By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
VioLA is a generalist humanoid control policy that predicts body and hand motion latents instead of joint commands, enabling a pretrained controller to execute these latents on a robot. By aligning human and robot motion in shared latent spaces, the policy can be trained on a large dataset of 140.6 million frames, 93.2% of which are human demonstrations. As a result, VioLA can follow locomotion and manipulation instructions on a real robot zero‑shot, achieving 100% locomotion success and 88.6% manipulation success without task‑specific fine‑tuning.
By Mert Albaba, Jens Bei{\ss}wenger, Anna Manasyan, Daniel Marta, Michael J. Black, Wieland Brendel, Andreas Krause, Georg Martius, Martin Riedmiller
arXiv:2609.24840v1 Announce Type: cross
Abstract: Diffusion models offer flexible motion generation, but translating this flexibility into feedback-responsive humanoid control remains challenging. Hi...
By Lei Ye, Haibo Gao, Yitang Li, Peng Xu, Zetong Jing, Junhan Sun, Fanrong Dong, Ziqi Han, Xue Wang, Jianhua Sun, Cewu Lu, Hao Zhao, Liang Ding
arXiv:2606. 27475v1 Announce Type: cross Abstract: Robots trained on real world data tend to be imprecise, slow, and brittle to perturbations.
By Raymond Yu, William Huey, Mustafa Mukadam, Anusha Nagabandi, Abhishek Gupta
arXiv:2608. 02069v1 Announce Type: cross Abstract: Developing deployable locomotion policies through conventional reinforcement learning often requires complex reward engineering and expensive training times.
By Martin Opat
arXiv:2606. 11891v1 Announce Type: cross Abstract: Multi-objective reinforcement learning for humanoid robots must coordinate locomotion and manipulation within a single policy.
By Mehmet Turan Yard{\i}mc{\i}
arXiv:2609.08800v1 Announce Type: cross
Abstract: Three properties determine whether a differentiable simulator can drive gradient-based optimization through contact: simulation accuracy, gradient re...
By Ale\v{s} Ku\v{c}era, Karel Zimmermann
arXiv:2610.34126v1 Announce Type: cross
Abstract: Humanoid robots have recently achieved remarkable success in motion tracking. However, during real-world deployment, robots inevitably encounter dyna...
By Chao Chen, Zhenrong Wang, Jilong Wang, Yusen Feng, Jiangran Lyu, Li Yi, He Wang