CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion
arXiv:2606. 19633v1 Announce Type: cross Abstract: Perceptive legged locomotion over discontinuous terrain (e.
The paper investigates how reinforcement‑learning policies for legged robots encode gait information by examining the effective rank of the policy Jacobian conditioned on gait phase. It finds that common architectural features such as layer normalization and residual connections allocate more representational capacity to swing than stance, a pattern absent in vanilla MLPs. Leveraging these insights, the authors propose a simple recipe that improves sim‑to‑real transfer, reducing joint jitter on a physical Spot robot by roughly three‑fold.
arXiv:2606. 19633v1 Announce Type: cross Abstract: Perceptive legged locomotion over discontinuous terrain (e.
arXiv:2510. 18348v2 Announce Type: replace-cross Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise.
arXiv:2608. 02069v1 Announce Type: cross Abstract: Developing deployable locomotion policies through conventional reinforcement learning often requires complex reward engineering and expensive training times.
arXiv:2608. 07328v1 Announce Type: cross Abstract: Hardware failures require legged robots to rapidly reorganize coordination and gait timing to maintain stability and mobility.
arXiv:2607. 12114v1 Announce Type: cross Abstract: A humanoid that can walk should not relearn locomotion from scratch to jog or run.
arXiv:2606. 15896v1 Announce Type: cross Abstract: Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective.
arXiv:2606. 11891v1 Announce Type: cross Abstract: Multi-objective reinforcement learning for humanoid robots must coordinate locomotion and manipulation within a single policy.
arXiv:2603. 13707v3 Announce Type: replace-cross Abstract: Humanoid loco-manipulation requires coordinated task-space motion planning with stable loco-manipulation command tracking under complex robot-environment dynamics and long-horizon tasks.
arXiv:2607. 00442v1 Announce Type: cross Abstract: Reinforcement learning (RL) for quadruped locomotion commonly depends on fixed, hand-crafted, and Markovian reward functions that limit both interpretability of learned policies and lack explicit control over gait behaviors.
arXiv:2606. 05234v1 Announce Type: cross Abstract: Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that lack the ability to adapt to dynamic real-world environments or individual user characteristics.
arXiv:2602. 12643v2 Announce Type: replace-cross Abstract: We present Unified Latent Dynamics (ULD), a novel reinforcement learning algorithm that unifies the efficiency of model-free methods with the representational strengths of model-based approaches, without incurring planning overhead.
arXiv:2601. 15995v2 Announce Type: replace-cross Abstract: Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion.