arXiv:2608. 00715v1 Announce Type: cross Abstract: Learning-based controllers can deliver exoskeleton assistance after training entirely in physics-based simulation, yet few controllers that address human-device co-adaptation have been validated on real users by whole-body metabolic measurement, the standard benchmark for assistive walking.
By Yifei Yuan, Jakob Wolf, Ghaith Androwis, Xianlian Zhou
arXiv:2508. 18066v2 Announce Type: replace-cross Abstract: Controlling high-dimensional and nonlinear musculoskeletal models of the human body is a foundational scientific challenge.
By Boshi An, Alberto Silvio Chiappa, Merkourios Simos, Chengkun Li, Alexander Mathis
arXiv:2606. 05234v1 Announce Type: cross Abstract: Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that lack the ability to adapt to dynamic real-world environments or individual user characteristics.
By Dong Liu, Yanxuan Yu, Ben Lengerich, Tony Geng, Ying Nian Wu
The paper introduces the λ-hold controller, a minimal-task-reward approach inspired by the equilibrium-point hypothesis, to train a muscle-actuated skeletal model for human-like sprinting. By fixing each muscle’s EP threshold length λ over gait-phase intervals, the controller dramatically reduces the action space and the frequency of policy queries, enabling efficient exploration and learning within an hour of training. This method demonstrates that physiologically grounded control can produce realistic human motion in predictive musculoskeletal simulations.
By Jun Hyuk Lee, Chihyeong Lee, Jooeun Ahn
arXiv:2607. 24083v1 Announce Type: new Abstract: Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process.
By Valerio Belli (UNIROMA, UCL), Valerio Modugno (UCL), Enrico Mingo Hoffman (HUCEBOT), Fabio Amadio (HUCEBOT)
arXiv:2607. 12114v1 Announce Type: cross Abstract: A humanoid that can walk should not relearn locomotion from scratch to jog or run.
By Kwan-Yee Lin, Zilin Wang, Janelle J. Liu, Stella X. Yu
The paper introduces a Reflex-Informed Neuromuscular Reinforcement Learning framework for muscle-driven locomotion. It combines a fixed phase-dependent reflex controller with a reinforcement learning policy that adjusts reflex gains and thresholds for hip swing, knee support, and ankle propulsion. Experiments show the method produces physiologically plausible walking with improved kinematic accuracy, dynamic consistency, symmetry, and stride consistency, and remains robust to muscle weakness and perturbations without retraining.
By Jian Zhou, Xingyu Zhang, Rui Ma, Yu Cao, Shane Xie, Zhi-qiang Zhang
The paper compares two leading motion‑imitation reinforcement learning pipelines—HyFyDy, which uses detailed musculotendon modeling, and MuJoCo, which focuses on computational speed. Using the same human motion‑capture and EMG data, both pipelines reproduce kinematics similarly, but HyFyDy’s muscle activation predictions align more closely with experimental EMG (RMSE 0.164, r = 0.4) than MuJoCo’s (RMSE 0.344, r = 0.11). The authors conclude that HyFyDy’s higher physiological realism makes it currently more suitable for musculoskeletal modeling, though both systems need further development for GPU‑parallelizable environments and robotic assistive‑device design.
By Ayah G. Ahmad, Claire E. Borden, Maegan Tucker
arXiv:2606. 11891v1 Announce Type: cross Abstract: Multi-objective reinforcement learning for humanoid robots must coordinate locomotion and manipulation within a single policy.
By Mehmet Turan Yard{\i}mc{\i}
arXiv:2609.14765v1 Announce Type: cross
Abstract: Hip exoskeletons may improve recovery from unexpected gait perturbations, yet personalizing assistance remains difficult because balance is multidime...
By Yun Chen, Oluwasegun T. Akinniyi, Qiang Zhang
arXiv:2510. 12363v4 Announce Type: replace-cross Abstract: The pretraining-finetuning paradigm has facilitated numerous transformative advancements in artificial intelligence research in recent years.
By Jiale Fan, Andrei Cramariuc, Tifanny Portela, Marco Hutter
OmniMimic is a training framework that expands limited animal demonstration data into a single multi‑gait policy for omnidirectional quadruped locomotion. It uses temporal reversal, constrained dynamics completion, and sagittal reflection to generate kinematic and physical supervision beyond the observed directions, then progressively expands command ranges and employs a shared actor with soft‑gated gait‑specialized residual experts. In simulation, OmniMimic improves foot‑position accuracy by 12.9% and velocity‑tracking error by 63.1% over the APEX baseline across four gaits.
By Sheng Wu, Guoqiang Zhao, Zhe Yang, Fei Teng, Zhikun Zhou, Yanlin Yang, Zheng Fang, Hong Zheng, Yaonan Wang, Kailun Yang