arXiv:2508. 12480v3 Announce Type: replace Abstract: The ability to cooperate with unknown partners is a central challenge in cooperative AI and widely studied in the form of zero-shot coordination (ZSC), which evaluates an algorithm by measuring the performance of independently trained agents when paired.
By Constantin Ruhdorfer, Matteo Bortoletto, Johannes Forkel, Jakob Foerster, Andreas Bulling
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
By Wenjie Liao, Liangjie Zhao, Zehong Cao
G2MAF is a test‑time refinement framework for offline multi‑agent reinforcement learning that applies a single globally normalized, projected critic gradient to adjust all agents’ actions while keeping them close to a frozen policy proposal. The method improves performance on 24 Multi‑Party Environment (MPE) and StarCraft Multi‑Agent Challenge (SMAC) benchmarks, achieving mean relative gains of 9.2% on MPE and 8.9% on SMAC, with only a 6% increase in inference latency.
By Guowei Zou, Haitao Wang, Guoxin Wang, Zhiquan Chen, Beiwen Zhang, Guojie Wang, Hejun Wu
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim
arXiv:2410. 03565v4 Announce Type: replace-cross Abstract: In the zero-shot policy transfer (ZSPT) setting for contextual Markov decision processes (CMDP), agents train on a fixed, finite set of contexts and must generalize to new ones.
By Max Weltevrede, Caroline Horsch, Matthijs T. J. Spaan, Wendelin B\"ohmer
Agentick is a unified benchmark for sequential decision‑making agents that evaluates RL, LLM, VLM, hybrid, and human agents on 37 procedurally generated tasks across six capability categories, four difficulty levels, and five observation modalities via a single Gymnasium‑compatible interface. It includes a Coding API, oracle reference policies, pre‑built SFT datasets, a composable agent harness, and a live leaderboard. An evaluation of 27 configurations and over 90,000 episodes shows no single approach dominates, with GPT‑5 mini leading overall, PPO excelling in planning and multi‑agent tasks, and the reasoning harness boosting LLM performance by 3‑10×, while ASCII observations outperform natural language.
By Roger Creus Castanyer, Pablo Samuel Castro, Glen Berseth
arXiv:2608. 12593v1 Announce Type: new Abstract: Discovery---formulating novel generalizations---is a central part of the scientific process.
By Ruairidh M. Battleday, Kai Sandbrink, Jimi Cullen-Drohan, Zihan Yan, Timothy Muller, Clare Maguire, Ales Kubicek, Fraser Greenlee-Scott, Sukrit Sumant, Tri Dao, J\"urgen Schmidhuber, Michal Valko, Joshua Tenenbaum, Thomas L. Griffiths, Zeb Kurth-Nelson, James C. R. Whittington
arXiv:2601. 19810v2 Announce Type: replace-cross Abstract: Unsupervised pre-training can equip reinforcement learning agents with prior knowledge and accelerate learning in downstream tasks.
By Octavio Pappalardo
arXiv:2512. 09706v2 Announce Type: replace Abstract: The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models.
By Kaichen He, Zihao Wang, Muyao Li, Anji Liu, Yitao Liang
arXiv:2507. 10142v2 Announce Type: replace Abstract: Multi-Agent Reinforcement Learning (MARL) has achieved strong performance in simulated benchmarks, yet real deployments often violate the assumptions under which algorithms are designed and evaluated.
By Siyi Hu, Mohamad A Hady, Jianglin Qiao, Jimmy Cao, Mahardhika Pratama, Ryszard Kowalczyk
arXiv:2608. 11658v1 Announce Type: cross Abstract: Many reinforcement learning systems, from fleet management to traffic signal control, must serve an objective that changes dynamically after deployment, and retraining a policy for each new objective is prohibitively expensive.
By Zijian Zhao, Sen Li
Collab‑Solver introduces a multi‑agent policy learning framework for mixed‑integer linear programming (MILP) that enables collaborative optimization of multiple solver modules. By modeling the interaction between cut selection and branching as a Stackelberg game, the approach employs a two‑phase learning paradigm—data‑communicated policy pretraining followed by coordinated policy refinement. Experiments on synthetic and large‑scale real‑world MILP datasets show that the jointly learned policies markedly improve solving performance and generalize well across diverse instance sets.
By Siyuan Li, Yifan Yu, Zhihao Zhang, Mengjing Chen, Fangzhou Zhu, Tao Zhong, Peng Liu, Jianye Hao