MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?
arXiv:2606. 01993v1 Announce Type: cross Abstract: Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks.
Learn2Play Bench is a new benchmark that tests how well large language model agents learn from experience in unfamiliar, text‑based games with novel or counterintuitive rules. The benchmark provides reproducible feedback, automatic scoring, and varied game instances to evaluate learning across repeated attempts and transfer to new situations. Findings show that retaining full action records aids learning, human players outperform agents, and the choice of harness significantly impacts performance and inference cost.
arXiv:2606. 01993v1 Announce Type: cross Abstract: Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks.
arXiv:2605.08693v3 Announce Type: replace Abstract: Skills provide an effective mechanism for improving LLM agents on complex tasks, yet in existing agent frameworks, their creation, refinement, and...
Rep2Skill introduces a representation-guided framework that enables large language model agents to self-evolve their textual skills by analyzing internal representation trajectories from agent rollouts. The method identifies execution turns that deviate from successful dynamics and uses these signals, together with execution contexts, as actionable feedback for targeted skill revision. Experiments with two open-source LLMs across two agent environments demonstrate that Rep2Skill consistently outperforms purely text-based approaches, showing that incorporating internal representations can enhance agent self-improvement.
arXiv:2608. 15071v1 Announce Type: new Abstract: Learning from experience is critical for developing capable, self-improving large language model (LLM) agents.
SpeedrunBench is a new benchmark that tests large language model agents on their ability to develop and refine strategies for completing nine different video games as quickly as possible. The benchmark requires agents to repeatedly improve, reflect, and reason over long action horizons to beat both themselves and other players. Experiments show that while agents can approach human records on simple platformers, they lag behind humans on longer, more complex games within realistic resource limits.
arXiv:2606. 29315v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly used to take actions in the real world and support human decision-making, yet most agents rely on parametric knowledge, fixed post-training data, retrieval, or search.
S3Gym is an interactive benchmark designed to evaluate large language models (LLMs) on their ability to self-improve through self-testing, self-judging, and self-improvement. It separates permissive exploration from strict held-out evaluation across seven text-based games with executable environment verifiers. Experiments show that self-improvement varies by task, with different experience incorporation pathways (direct history, summary memory, or parameter training) yielding mixed results and highlighting the need for agents to transform feedback into executable, transferable policies.
arXiv:2610.07792v1 Announce Type: cross Abstract: Large language model agents are increasingly deployed to perform complex tasks in real-world environments. However, the knowledge required for correc...
arXiv:2608. 14036v1 Announce Type: new Abstract: Skills have emerged as a practical and effective approach for enhancing LLM agents at inference time through structured packages of knowledge.
arXiv:2608. 05245v1 Announce Type: new Abstract: Reusable skills, which encapsulate the procedural knowledge required to solve real-world professional tasks, offer LLM-based agents a path toward self-evolution in expert domains.
arXiv:2606. 04815v1 Announce Type: cross Abstract: Lifelong learning is essential for Large Language Model (LLM) agents operating in dynamic, interactive environments.
arXiv:2607. 29468v1 Announce Type: new Abstract: Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice.