arXiv AI By Maksymilian Wolski, Nicholas Hoernle, Johannes Forkel, Jakob Foerster

Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

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arXiv:2608. 03644v1 Announce Type: new Abstract: AI agents deployed in real-world settings must be capable of coordinating with humans and other AI agents they have not encountered before.

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arXiv AI
Aug 6

The Yokai Learning Environment: Tracking Beliefs Over Space and Time

arXiv:2508. 12480v3 Announce Type: replace Abstract: The ability to cooperate with unknown partners is a central challenge in cooperative AI and widely studied in the form of zero-shot coordination (ZSC), which evaluates an algorithm by measuring the performance of independently trained agents when paired.

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arXiv AI
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UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

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By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv AI
6d ago

G2MAF: Test-Time Gradient Guidance for Multi-Agent Flow Policies

G2MAF is a test‑time refinement framework for offline multi‑agent reinforcement learning that applies a single globally normalized, projected critic gradient to adjust all agents’ actions while keeping them close to a frozen policy proposal. The method improves performance on 24 Multi‑Party Environment (MPE) and StarCraft Multi‑Agent Challenge (SMAC) benchmarks, achieving mean relative gains of 9.2% on MPE and 8.9% on SMAC, with only a 6% increase in inference latency.

By Guowei Zou, Haitao Wang, Guoxin Wang, Zhiquan Chen, Beiwen Zhang, Guojie Wang, Hejun Wu
arXiv Machine Learning
Sep 4

LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games

The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.

By Hrithika Deepu Nair, Kayvan Karim
arXiv AI
6d ago

Agentick: A Unified Benchmark for General Sequential Decision-Making Agents

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By Roger Creus Castanyer, Pablo Samuel Castro, Glen Berseth