arXiv:2606. 15503v1 Announce Type: new Abstract: In this paper, we introduce the concept of synthetic counteradaptation, a process where human and AI systems co-evolve by adapting to each other's strategies and behaviors.
By Ivar Frisch, Jackie Kay, Philip Moreira Tomei
arXiv:2608. 03958v1 Announce Type: new Abstract: As autonomous agents powered by foundation models are increasingly integrated into social and economic systems, understanding the principles governing their collective behavior is essential for ensuring safety and cooperation.
By Alexander Meulemans, Maciej Wo{\l}czyk, Marissa A. Weis, Rajai Nasser, Roberta Rocca, Seijin Kobayashi, Guillaume Lajoie, Angelika Steger, Blake Richards, Marcus Hutter, James Manyika, Rif A. Saurous, Jo\~ao Sacramento, Blaise Ag\"uera y Arcas
arXiv:2510. 10813v2 Announce Type: replace Abstract: Large Language Models (LLMs) are increasingly applied to domains that require reasoning about other agents' behavior, such as negotiation, policy design, and market simulation.
By Enric Junque de Fortuny, Veronica Roberta Cappelli
arXiv:2504. 09662v4 Announce Type: replace-cross Abstract: Multi-agent large language model simulations have the potential to model complex human behaviors and interactions.
By Jenny Ma, Riya Sahni, Karthik Sreedhar, Lydia B. Chilton
arXiv:2511. 22226v2 Announce Type: replace Abstract: The standard theory of model-free reinforcement learning assumes that the environment dynamics are stationary and that agents are decoupled from their environment, such that policies are treated as being separate from the world they inhabit.
By Alexander Meulemans, Rajai Nasser, Maciej Wo{\l}czyk, Marissa A. Weis, Seijin Kobayashi, Blake Richards, Guillaume Lajoie, Angelika Steger, Marcus Hutter, James Manyika, Rif A. Saurous, Jo\~ao Sacramento, Blaise Ag\"uera y Arcas
arXiv:2509. 17192v3 Announce Type: replace Abstract: LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both.
By Glenn Matlin, Isaac Song, Yixiong Hao, Parv Mahajan, Evan Montoya, Ryan Bard, Stuart R. Topp, Anthony Wen-Ming Zang, Mohammed Rehan Parwani, Soham Shetty, Mark Riedl
arXiv:2510. 15824v2 Announce Type: replace-cross Abstract: This article considers an online version of conformal inference, called adaptive conformal inference [ACI] and introduced by Gibbs and Cand\`es (2021): prediction sets are issued sequentially, after observing features and before the outcomes are revealed.
By Guillaume Principato, Gilles Stoltz
arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.
By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv:2507. 19593v3 Announce Type: replace Abstract: Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested beliefs.
By Vince Trencsenyi, Agnieszka Mensfelt, Kostas Stathis
arXiv:2607. 00155v1 Announce Type: new Abstract: We study runtime human oversight of an AI agent when private information runs in both directions: the human privately knows her reward function, while the AI privately knows the quality of the action it proposes.
By Yunjin Tong
arXiv:2606. 26094v1 Announce Type: new Abstract: For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention.
By Babak Rahmani, Sebastian Dziadzio, Joschka Str\"uber, Sergio Hern\'andez-Guti\'errez, Matthias Bethge
For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention. We pose a computational analogue: given only behavioral traces of an agent in a game environment, can a learner reconstruct the underlying decision program as executable code, and how much does this reconstruction improve with the ability to design controlled experiments?