arXiv AI

Recursive Joint Simulation in Games

arXiv:2402. 08128v3 Announce Type: replace Abstract: Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways.

arXiv AI
Aug 5

A game theory for foundation models shows new paths to rational cooperation through similarity inference

arXiv:2608. 03958v1 Announce Type: new Abstract: As autonomous agents powered by foundation models are increasingly integrated into social and economic systems, understanding the principles governing their collective behavior is essential for ensuring safety and cooperation.

By Alexander Meulemans, Maciej Wo{\l}czyk, Marissa A. Weis, Rajai Nasser, Roberta Rocca, Seijin Kobayashi, Guillaume Lajoie, Angelika Steger, Blake Richards, Marcus Hutter, James Manyika, Rif A. Saurous, Jo\~ao Sacramento, Blaise Ag\"uera y Arcas
arXiv AI
Aug 3

Embedded Universal Predictive Intelligence: a coherent framework for multi-agent learning

arXiv:2511. 22226v2 Announce Type: replace Abstract: The standard theory of model-free reinforcement learning assumes that the environment dynamics are stationary and that agents are decoupled from their environment, such that policies are treated as being separate from the world they inhabit.

By Alexander Meulemans, Rajai Nasser, Maciej Wo{\l}czyk, Marissa A. Weis, Seijin Kobayashi, Blake Richards, Guillaume Lajoie, Angelika Steger, Marcus Hutter, James Manyika, Rif A. Saurous, Jo\~ao Sacramento, Blaise Ag\"uera y Arcas
arXiv AI
Aug 3

Shall We Play a Game? Language Models for Open-ended Wargames

arXiv:2509. 17192v3 Announce Type: replace Abstract: LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both.

By Glenn Matlin, Isaac Song, Yixiong Hao, Parv Mahajan, Evan Montoya, Ryan Bard, Stuart R. Topp, Anthony Wen-Ming Zang, Mohammed Rehan Parwani, Soham Shetty, Mark Riedl
arXiv AI
Jun 16

Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.

By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv AI
Jul 16

A Survey on Hypergame Theory: Modelling Misaligned Perceptions and Nested Beliefs for Multi-Agent Systems

arXiv:2507. 19593v3 Announce Type: replace Abstract: Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested beliefs.

By Vince Trencsenyi, Agnieszka Mensfelt, Kostas Stathis
arXiv Machine Learning
Jun 25

RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments

arXiv:2606. 26094v1 Announce Type: new Abstract: For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention.

By Babak Rahmani, Sebastian Dziadzio, Joschka Str\"uber, Sergio Hern\'andez-Guti\'errez, Matthias Bethge
Hugging Face Trending Papers
Jun 24

RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments

For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention. We pose a computational analogue: given only behavioral traces of an agent in a game environment, can a learner reconstruct the underlying decision program as executable code, and how much does this reconstruction improve with the ability to design controlled experiments?