PointGauss is a 3D-native framework that performs semantic parsing and instance segmentation on 3D Gaussian splatting representations by treating Gaussian primitives as unstructured point sets and extracting scale‑invariant geometric features with Point Transformer V3. It introduces an adaptive region‑of‑interest cropping strategy and an instance‑aware distance‑constrained rasterization pipeline to enable scalable, view‑consistent pixel‑level projections. The authors also release SplatSeg‑360, a cross‑scale benchmark with 32 complex scenes and over 6,300 aligned 2D‑3D masks, and show that PointGauss achieves real‑time performance with state‑of‑the‑art 3D‑mIoU (~90%) and 2D‑mIoU (~80%) scores.
By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li
arXiv:2605. 17131v2 Announce Type: replace-cross Abstract: Point cloud stands as the most widely adopted format for representing 3D shapes and scenes due to its simplicity and geometric fidelity.
By Minhas Kamal, Hiranya Garbha Kumar, Balakrishnan Prabhakaran
arXiv:2603.25165v3 Announce Type: replace
Abstract: Recent advances in self-supervised learning (SSL) for point clouds have substantially improved 3D scene understanding without human annotations. Ex...
By Bin Yang, Mohamed Abdelsamad, Miao Zhang, Alexandru Paul Condurache
arXiv:2608. 15260v1 Announce Type: cross Abstract: Maintaining global geometric consistency is a central challenge in long-sequence 3D reconstruction, with scale drift being the most critical failure mode.
By Wei Zhang, Yihang Wu, Songhua Li, Qi Wang
arXiv:2609.06959v1 Announce Type: cross
Abstract: 3D point cloud semantic segmentation is essential for real-world spatial understanding, yet the prohibitive cost of human annotations motivates unsup...
By Zhenghao Zhang, Xinjie Wang, Wei Wang, Jun Zhang, Hanyun Wang
arXiv:2608.21136v1 Announce Type: new
Abstract: Recently, open-vocabulary zero-shot 3D scene understanding using vision foundation models has emerged as a promising alternative to data-intensive supe...
By Jie Xu, Na Zhao
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
The paper addresses performance discrepancy in cross-domain 3D class‑incremental learning, where 3D point clouds from heterogeneous sources cause varying degrees of performance loss beyond catastrophic forgetting. The authors introduce the Domain3D‑CIL protocol and adapt existing CIL methods to 3D, showing consistent discrepancy across baselines. They propose PolyMem, an exemplar‑free approach that models high‑order feature statistics to improve cross‑domain robustness and reduce performance discrepancy.
By Jinge Ma, Gautham Vinod, Bruce Coburn, Jui-Feng Chi, Siddeshwar Raghavan, Fengqing Zhu
arXiv:2606. 08402v1 Announce Type: cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
By Duc Cao Dinh, Khai Le-Duc, Florent Draye, Chris Ngo, Terry Jingchen Zhang, Bernhard Sch\"olkopf, Zhijing Jin
arXiv:2607. 26645v1 Announce Type: cross Abstract: Existing point-based generative methods for outdoor scenes primarily focus on LiDAR-conditioned completion.
By Wenzhe He, Meng Wang, JiaWei Qian, Jinfeng Xu, Ying Liu, Ruihui Li
Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training.